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Comment History  (0 - 30 of 35)
wolfyop
wolfyop - - 35 comments @ Dawn of War: Strongholds

4 from the enemy bases at the start and 2 of the 3 in the main base.

Dont know if the bug only happens if you enter base building phase with tier 3(like I did) or with tier 2 (4 strategic points) already happens.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Dawn of War: Strongholds

Bug on Lacunae, if you take enough strategic points to get to tier 2 or 3 before base building phase prevents you from unlocking the tier 2 building leading you to get stuck at tier 1.

Going from tier 2 to 3 or back does not unlock path to enlightment.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Dawn of War: Strongholds

Started playing the SS scenarios with tau on hard.

Upper wastes was my first felt hard but doable after 2 hours managed to beat it.

The chaos isle was easier after knowing how to deal with the mass cultist but got an scar error after destroying a chaos barracks on the middle in the end I ignored the barrack and went for the stronghold and completed the mission.

Then... I went for the orc rock mountain and good lord that was impossible. the strategic point are very hard to get to unlock higher tier adn doing so activates even harder orc attacks then the end comes when the Squiggoth appears more like 3 of them at the same time plus 2 o 3 orc heroes and the warboss buffing all the orcs, of course you are still stuck at tier 2 because the strategic points are too hard to get. This map does not give a good time with tau.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ The Protectors of Etheria

Great patch the AI is way better than before. The changes for the merchant are really good specially the tactician skill coupled with the skirmish stance makes the class more active.

I get a crash when I try to access "Miasma of Malbec" on the custom campaign. Another one is the description of hatchery for the ssrathi says it enables lyzards raiders but they can be built whitout the hatchery.

Good karma+3 votes
wolfyop
wolfyop - - 35 comments @ The Protectors of Etheria

will you guys change in the next version how to farm items? I believe right you can get affinity with a shop and buy huge amounts of items for 1 crown.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ The Protectors of Etheria

I know but i mean doing that with multiple workers selected and they cooperating to complete the buildings in queue.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ The Protectors of Etheria

It would be nice if we could build buildings with more than one worker selected at the same time and it worked with shift too.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ The Protectors of Etheria

is there a good way to fish for better items without cheating with the editor?

Good karma+3 votes
wolfyop
wolfyop - - 35 comments @ The Protectors of Etheria

When you win a game and the your victorious screen appears if you click a shop or something it dissapears and there is no way to end the game.

Good karma+4 votes
wolfyop
wolfyop - - 35 comments @ The Protectors of Etheria

After tweaking hero stats(level up and creating a hero) the next time I try to select a hero to play(try to enter skirmish campaign or something) the UI dissapears and there is an error in the background. After closing the game it works well and can play.

Every time I finished a game my hero got a level up and this happened after I put all points and tried to play again so I dont know if it happens if i dont level up.

playing on 1280x1024 running on compatiblity and administrator.

edit: it happens every time I end a game in skirmish even with no level up

Good karma+2 votes
wolfyop
wolfyop - - 35 comments @ The Protectors of Etheria

The problems happen more in the vanilla campaign when you get low starting resources the AI rush you and you are dead(ambush battles become almost impossible).

I dont know if skirmish tought towers and high start resorces can give you enough time to build more towers to defend against a powerful combat hero. Still you always start in full turtle mode since you need to build your keep and upgrade it with enough buildings to get a good enough army to do anything against other heroes while the combat heroes have map control due to be in full power since the start.

Yes merchant and morale becomes very powerful when you have everything set up but it takes a lot of time to set up.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ The Protectors of Etheria

Its me or merchant heroes are very weak compared to combat ones? specially at the start of the game when you have nothing and others heroes are at full power since start even in late game a combat heroe is still pretty effective and the higher level the hero the weaker the merchant appears to be.

Some skills like decrease construction(buildings not recruiting) and research time and increased starting resources could be nice since its hard to fight a one man army without an army.

The RPG aspect of the game can negate completely the RTS base building.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ The Protectors of Etheria

After playing a level up map (me vs all AI a ton of towers on choke point) im seeing somethings on the AI. After the first attack they become pasive and this ends with them keeping an army and supply lock due to sending workers to the mines and being unable to make new ones to build more buildings(they dont even upgrade their castle once they are stuck).

I was sending troops on rampant(i think is called?) and the enemys who fight them start to work correctly due to losing army and have space for workers to keep the build order. At this time they stop being apssive and attack but i havent tested stop attacking them to see if the same happens.

Another thing is after a time all unit become invisible and game crash I guess this is due to the 1gb ram which only appears in options.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Nazi Replacer for v20b

this is awesome! The nazis are still a bit more harder than I would want for a enemy but not crazy overpowered like the plasma marines.

The fast rate of fire with almost no miss when they are near is pretty hard to fight.

Good karma+3 votes
wolfyop
wolfyop - - 35 comments @ Brutal Doom

Is there a way to remove blue plasma marines? Found them in other WADS with brutal doom addon and the spike of difficulty is really game breaking.

Good karma+2 votes
wolfyop
wolfyop - - 35 comments @ Dawn of the Tiberium Age

on island raiders(naval) the AI builds ground units and no ships, they didnt even make a shipyard.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Dawn of the Tiberium Age

It is intended that the AI can make 2 or 3 volkovs even without extreme AI on? or are they no longer capped? going against 3 of them early on is pretty insane.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Dawn of the Tiberium Age

On Terraces in position 4 near the center there is a small opening where the AI gets stuck due to being too small for units and harvesters returning.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ The Dawn of the Tiberium Age v1.1345

what is the difference between the classic and enchance red alert factions? and is the flak cannon the same but without the amphibian movement?

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Dawn of the Tiberium Age

I rarely see now the AI stuck on maps(except on extreme but thats due to overcrown), great job on them.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Dawn of the Tiberium Age

Another thing on Shiner's Yard the cliff on position 6(Top Left) is pretty near the player and the AI builds on there, if they make a factory or barracks it hurts them a lot. How about a ramp?

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Dawn of the Tiberium Age

Stranded (naval) map crashes when you try to play it, at least in skirmish.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Announcing the upcoming The Dawn of the Tiberium Age version 1.13

sometimes I want to play with less stressful tasks, not that im imposing this on you guys.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Announcing the upcoming The Dawn of the Tiberium Age version 1.13

yes, the problem is the high APM requirement :)

Good karma+2 votes
wolfyop
wolfyop - - 35 comments @ Announcing the upcoming The Dawn of the Tiberium Age version 1.13

Awesome patch. Now the only thing left I wish for the mod would be an attack-move command like modern RTS.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ New Gamemode: Co-op Missions

are the maps balanced for a certain number of players or you can play with 2 people the same as 3 or 4?

Good karma+2 votes
wolfyop
wolfyop - - 35 comments @ Skirmish Lobby - More Options

I believe there are some maps with innate stormy weather does this option can disable it? because my experience with them is a laggy game.

Another thing what Immune harvesters does? I thought it make the harvesters indestructible but with this options they still die at least in skirmish.

Really like all this options.

Good karma+2 votes
wolfyop
wolfyop - - 35 comments @ Dawn of the Tiberium Age

thanks I will do that.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Dawn of the Tiberium Age

Is there a way to select a mission on the campaign? I dont wat to replay them to get where I was, or at least a cheat to win the map so I can return to the mission.

Good karma+1 vote
wolfyop
wolfyop - - 35 comments @ Dawn of the Tiberium Age

i know if you will do it, it will be far in the future. Just interested if that was a possibility or not.

Good karma+2 votes