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Wessam Bahnassi is a software engineer with a background in building architecture. This combination is believed to be the reason behind Wessam’s passion for 3D engine design. He has written and dealt with a variety of engines throughout a decade of game development. He has been continuously programming with DirectX since 1998, and has contributed a number of publishings on the topic. He worked as a lead rendering engineering at Electronic Arts for 7 years. Now he is Lead Programmer at In|Framez Technology Corp., a supervisor of the Arabic Game Developer Network, and a DirectX MVP since 2003.

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IN|Framez Technology Corp.

IN|Framez Technology Corp.

2 members Developer & Publisher

Small indie game development organization focused on game production and game tools development.

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Latest posts from @wbahnassi

RT @Nicolas_Lopez_: We'll be hosting the 5th edition of CG Spotlight on May 31st at our Ubisoft Montréal. We'll welcome 5 speakers duri… T.co

May 23 2023

RT @homambahnassi: I hacked the Instance Static Mesh in UE to render different meshes as instances in one drawcall at the cost of extr… T.co

May 9 2023

RT @homambahnassi: This is a prototype for finding the best fit polygon with n points of an opacity mask. Might be something to consid… T.co

May 4 2023

RT @homambahnassi: For open-world with lots of vegetation, pay attention to leaves with masked/transparent materials as raytracing is… T.co

May 1 2023