• Register

Wessam Bahnassi is a software engineer with a background in building architecture. This combination is believed to be the reason behind Wessam’s passion for 3D engine design. He has written and dealt with a variety of engines throughout a decade of game development. He has been continuously programming with DirectX since 1998, and has contributed a number of publishings on the topic. He worked as a lead rendering engineering at Electronic Arts for 7 years. Now he is Lead Programmer at In|Framez Technology Corp., a supervisor of the Arabic Game Developer Network, and a DirectX MVP since 2003.

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Start a group Groups
IN|Framez Technology Corp.

IN|Framez Technology Corp.

2 members Developer & Publisher

Small indie game development organization focused on game production and game tools development.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Last Online
Canada 🇨🇦
Become friends
Member watch
67,360 of 709,380
927 (1 today)
Time Online
26 minutes
Activity Points
Site visits

Latest tweets from @wbahnassi

Turns out double-density disks can hold 4GB worth of data if you format them "the right way". This one is a bit dam… T.co

Apr 7 2020

اليوم أتممت قراءة كتاب الخلاّب في فن تصميم الألعاب تأليف @FawziMesmar مكتبتنا العربية تحتاج إلى المزيد من هذه الكتب… T.co

Mar 21 2020

#NewProfilePic T.co

Feb 26 2020

RT @AmandaFarough: Move GDC to Canada, you cowards.

Feb 4 2020

Three-many RTX cards, but my PC's mother-board can only hold two at a time. T.co

Feb 1 2020

RT @homambahnassi: What #procedural graphics can do in less than 200kb Youtu.be #gamedev

Jan 30 2020

RT @homambahnassi: Unboxing #Softimage Behavior. A crowd sim package. Got it in 2002, still impressed how it mixes scripting with node… T.co

Jan 22 2020

I made King's Quest 6 Windows cursors and encoded them inside this image: I.imgur.com Decode the pack… T.co

Dec 27 2019

VC2019 fun: map<Shader*,int> mapShaders; for (Shader* s : myShaders) mapShaders[s] = (int)mapShaders.size(); In… T.co

Dec 25 2019