• Register

The definitive free cross-platform mobile engine to unleash your games using C#. We appreciate your feedback. #gamedev #iOS #Android #WindowsPhone #Windows8

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Start a group Groups
Wave Corporation

Wave Corporation

3 members Developer

Wave Engine was born 2 years ago with the exciting mission of developing an engine to help the mobile game developers’ community.

Weekend Game Studio

Weekend Game Studio

1 member Developer

We make games for mobile devices using Wave Engine.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Level
Avatar
Avatar
Last Online
Friends
Become friends
Member watch
Follow
Statistics
Rank
12,767 of 730,528
Visitors
3,147 (1 today)
Time Online
12 hours
Activity Points
295
Comments
6
Site visits
626
Contact
Contact
Send Message
Twitter

Latest tweets from @waveengineteam

RT @MSFTGameStack: If you use #WaveEngine, you should get to know the latest release, care of @jcant0n: Msft.it

Jan 24 2021

RT @jcant0n: Doing more tests with different scenes and it works really well. I discovered this technique at @MyNameIsMJP in the… T.co

Jan 23 2021

RT @jcant0n: Working with @jorge_magic to improve the directional light shadow on #WaveEngine based on the cascade shadow map te… T.co

Jan 22 2021

RT @jcant0n: Working on a new cascade shadow mapping technique for our directional lights on #waveengine, It is cool to see the… T.co

Jan 22 2021

RT @jorge_magic: Fragment of my introduction to the new Post-Processing Graph Editor in #WaveEngine 3.1, this is part of the Plainco… T.co

Jan 12 2021

RT @jcant0n: First results of point light shadows based on cubemaps for the new shadow system on #waveengine T.co

Jan 10 2021

RT @jcant0n: Closing the year working on a new dynamic soft shadow system for #WaveEngine with @davilovick. Hope we can merge th… T.co

Jan 1 2021

RT @jcant0n: Working on a new #openxr binding for .NET that we are going to use in #WaveEngine to develop apps for Hololens and… T.co

Dec 30 2020

RT @jcant0n: Proud to be part of such a bright team working on projects as innovative as the ones we presented in this session a… T.co

Dec 18 2020

RT @jorge_magic: I have been working together @jcant0n in the new Light shafts postprocessing effect for #WaveEngine 3.1. Our implem… T.co

Dec 11 2020