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The definitive free cross-platform mobile engine to unleash your games using C#. We appreciate your feedback. #gamedev #iOS #Android #WindowsPhone #Windows8

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Wave Corporation

Wave Corporation

3 members Developer

Wave Engine was born 2 years ago with the exciting mission of developing an engine to help the mobile game developers’ community.

Weekend Game Studio

Weekend Game Studio

1 member Developer

We make games for mobile devices using Wave Engine.

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Twitter

Latest tweets from @waveengineteam

RT @jorge_magic: We added some cool features to #WaveEngine 3.0 Shader Editor as HLSL IntelliSense which will make easier to code yo… T.co

Apr 15 2019

RT @1Marcos2Cobena: Any .NET Developer out there with knowledge on #WebGL (or willingness to)? We have a very initial wrapper for WebGL… T.co

Apr 12 2019

RT @1Marcos2Cobena: WebGL 1.0 is now fully wrapped! We now "only" need to stress the entire API... And my knowledge on OpenGL is limite… T.co

Apr 9 2019

RT @jcant0n: The #waveengine 3.0 xunit tests for buffers and texture are working on Metal 2 api now. #macos #gamedev T.co

Apr 9 2019

RT @jcant0n: After hard work to support DirectX 11/12, OpenGL/GLES and Vulkan it is time for #Metal 2. The Metal backend for… T.co

Apr 9 2019

RT @jorge_magic: We have a new docking system and multiple render views in #WaveEngine Editor 3.0 so will be easy and fast to edit a… T.co

Mar 23 2019

RT @1Marcos2Cobena: If we have a colored rotating cube plus a 2D texture we then have a textured rotating cube (it wasn't that easy act… T.co

Mar 23 2019

RT @jcant0n: System.Runtime.Intrinsics is really awesome, you can use your own structs and boost it using SIMD to get the same… T.co

Mar 18 2019

#WaveEngine 3.0 is being developed with #XR in mind: Single Pass Stereo allows to project both right & left-eye vie… T.co

Mar 18 2019

RT @1Marcos2Cobena: We keep working on WebGLdotNET: it now supports multiple WebGL contexts within the same page and, the most importan… T.co

Mar 15 2019