Unity Game developer :)
We show for the first time at Rezzed and have some new visual updates!
light progress update
What a roller coaster the past few months have been! From a prototype, to a Kickstarter, hiring our first staff member and Steam Greenlight at 99%.
funding, a new musician and greenlight [video]
Over 5005 Yes votes, a great quote from Mike Bithell about Light and how we plan to fund further development of Light.
light - good times with steam greenlight
Light is a 2D top-down game where you'll see yourself sneaking around restless guards. Hack terminals to modify the environment to your advantage and...
what is light?
Support for OUYA, Android, iOS, Mac, Linux and Windows. A new game mode, Chaser has been finalized. New music for Flipper. An achievement system has been...
flipper is nearing release!
The London Game Jam is a 2 days long session of game-making, networking and fun aimed from complete beginners to professionals (designers, coders, artists...
the london game jam
An updated UI (Sadly still using DayZ Placeholders for stat icons), better inventory system and a gameplay tweaks.
the last hour - v0.0.3
What is TONE? Where you can play it and what we are doing next.
tone - we're not even in alpha but its out!
It's been a busy month at Death Knell Games and we've been going through a teenage growth spurt since our last news update.
for the love of gaming
A shout out to Austin Lewis, our new artist. Along with updates about the game, in-game shots and a talk about a demo.
a warm welcome and an upcoming reveal
It's been a while since our last past thanks to the holidays, but we are back with even more news from Thanatophobia.
sam dehaven - character
New team members, a look to the future and a glimpse of the past work! Also, a riddle from Andreas for you to solve...
past antics and news of the future
The new PC game Thanatophobia, by devoted and independent development team "Death Knell Games", is sure to dig deep into your mind and pique your curiosity...
what is thanatophobia?
Its taken weeks to get to this point, but here we are. The demo is out, a video of game-play along with the plans for the future.
here comes the demo!
After many, many weeks of constant development, changes and planning, we are now happy to announce, that tomorrow, we are officially releasing a demo...
demo at the door
With the release of our first demo, what do you feel should be in it? What would you like to see. On top of that we have some fantastic work from Bamboo...
tech demo approaching + eye candy your thoughts?
After a couple of stressful weeks, we are finally reaching our target of releasing a tech demo showcasing our game by the end of the month. Bamboo Raven...
meet the team
An updated deadline, new 3D artwork and our developers diary.
lazarus: the missing memory - progress update
Want to know what we plan to make? Maybe even throw a few suggestions our way? Find out how here!
lazarus: the missing memory - ask us your questions
A little bit about the project, what we hope to accomplish and how we are going to do it.
lazarus: the missing memory - what?
When two team's get together, who know's what will happen?
rampant studios + bamboo raven = ?
How development is panning out, what we could do to make this work better and reasons for the lack of progress.
what are we doing?
Our lead artist left the project, leaving a place open for anyone to jump in. Full credit for any work you do will be given. On a good note, we have made...
minor set-back's and a new position available
New screen-shot's within the game and a few incites into what we are planning. 28CL has made a lot of progress in terms of graphical content and now we...
eye candy, news and our plans!
Rampant Studio's updating everyone on the current progress of 28 Carrots Later along with giving a few hint's of what's to come!
whats going on?
To show how we are progressing over the last few weeks, I've decided to post up some concept art along with descriptions of what they will do in-game...
we've got concept art
Brand new features, new artwork and a shop system!
we promised an update..
Why should you join us? We know how hard the industry is to break into without portfolio work, this project is designed to give the members exposure to...
we need you!
An alpha release is planned for next friday, May 28th 2010, you will find the full details on our site.
"braiiiins!"
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