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Comment History  (0 - 30 of 384)
Warner
Warner - - 384 comments @ Caffeine 2014 Demo v0.1 - Windows 64-Bit

Just played it, here's some things I noticed. I understand it's an early release but I just thought I'd give some constructive feedback.

Pros:
- Very good looking and clean environment.
- The lighting is wonderful.
- I love the space scenery outside the window.
- There's a rich amount of detail, even on objects like the inside of the automatic doors.

Cons:
- Some geometry/objects don't seem to meet up right, so I could see some "holes" in the level. Notably with floor tiling.
- There's a walking sound when you jump and move. (Walking can be heard while in the air.)
- This walking sound can be heard if you hold a direction and the jump key whilst in the bed.
- Walking into the corner of the hallway where the light goes out allows you to step outside of the station and into space. I got to see the lovely space scenery a little better though.
-The character seems very short. Tables seemed to be at eye height.

Good karma+2 votes
Warner
Warner - - 384 comments @ Shadows on and shadows off

This is a gif. Be sure to use (view original) to see it.

Good karma+6 votes
Warner
Warner - - 384 comments @ In the Dark

You do pixel noire very well.

Good karma+2 votes
Warner
Warner - - 384 comments @ Surreal System Demo

PART II
-Neat part. That barrel spooked me!
-I noticed some plants in the train station(?) were awkwardly sticking out of the ground, like there were clipping with the floor instead of growing on it.
-Some lights (lights on the roof, the vending machines) were glowing but were not casting light on the environment.
-Upon getting the first pistol I did not know where to go, the hallway was very dark and I could not continue due to a barrier ahead of me. Shooting the barrier did not seem to do anything.
-I backtracked a little, then came back and jumped on the red seats near where the pistol was found, I got stuck on the geometry between the wall and the seat and my character could not move. :( I couldn't continue.

I may replay the demo later. It was very good. All the things I suggested above are very minor, the biggest issue though was getting stuck, as restarting meant having to begin from Part I again.

Good karma+1 vote
Warner
Warner - - 384 comments @ Surreal System Demo

Hi! This demo was very cool, I really liked it. I have a few small things I'd like to address and suggest though.

I understand the game is not complete but I'd like to help with my critique in any way I can. :)

-I like the theme. It feels like a modern Bioshock with a bit of sci-fi.

PART I
-The player can double-jump.
-The cutscene in the beginning is unskipable. It isn't long, but with repeat playthroughs it feels a little tedious to watch.
-The decontamination chamber is nice, but lacking detail. I also feel like the grates on the side of the room are too big. Perhaps replace them with a detailed model?
-The containers in that desert ravine had a cubemap reflection that was very strong, the containers probably need more of a texture.
-I was able to clip through one of the rocks in the desert ravine and peak through it. There was a bed hiding back there. Mapper easter egg?
-The shanty-style tower in the ravine disintegrates when I touch it, which is awesome, but the physics on it were really slow(?)(It fell apart like it was in slow-motion).
-I think I saw a city in the fog beyond the end of the ravine, but it appeared really small, like each skyscraper was only a few feet wide. Perhaps scale it up and move it a bit further away? I understand that the fog would hide it, but maybe a few visible big buildings would look better than a bunch of tiny buildings?

Good karma+1 vote
Warner
Warner - - 384 comments @ The Memory of Eldurim - Beach

That sand is beautiful.

Good karma+2 votes
Warner
Warner - - 384 comments @ The Memory of Eldurim Pre-Alpha Demo

Ack, I'm using 32-bit Windows XP. Another reason to upgrade I suppose.

Good karma+2 votes
Warner
Warner - - 384 comments @ The bridge

I like the colors you chose for the sky.

Good karma+2 votes
Warner
Warner - - 384 comments @ The Memory of Eldurim Pre-Alpha Demo

Is this 64-bit?

Good karma+2 votes
Warner
Warner - - 384 comments @ Brown Workhorse Model

It looks like it turned out very well.

Good karma+3 votes
Warner
Warner - - 384 comments @ Village WIP

It looks even better.

Good karma+3 votes
Warner
Warner - - 384 comments @ Character Creation

This is the most detailed character editor in a TES game so far.

Good karma+1 vote
Warner
Warner - - 384 comments @ Village WIP

Looking good!

Good karma+2 votes
Warner
Warner - - 384 comments @ Focus

I got 178,359.

Good karma+1 vote
Warner
Warner - - 384 comments @ Blenderheads

Hey, is there anyone that can give me direction with texturing objects in Blender?
I'd like to know what's the best way to texture something for a game. I mean objects like buildings - objects that can't use UV maps (or can they?). I need repeating textures on such large objects and I'm not sure how to texture an object like that for a game engine.

Any help is appreciated.

Good karma+2 votes
Warner
Warner - - 384 comments @ Heads up!

Awesome dude! I'll check these games out in a short while.

Good karma+2 votes
Warner
Warner - - 384 comments @ New Website

I like it, but there's four things I think could be changed for the better. :)

1) There's a shadow below only the far left square, I understand you did that likely because it's the only thing that isn't a social media icon. You may want to make it stand out in some other way - as I thought it was an icon meant to link to an alternative website or something of the sort.
Right now it looks like another social media icon, but the shadow makes it look strange. Maybe put the image in the background instead?

2) The YouTube icon looks a little funny being the only one without a visible rounded square behind it - perhaps you can put a faint gray square behind the YouTube logo (so it matches up with the other social media icons). As an alternative maybe you can put some kinda of darkened shadow or all gray background behind the whole center area, so that all icons stand out a little more on the white background, and along with that, the YouTube logo could have a white rounded square behind it. That square would stand out with a darkened background.

3) Altogether the icons don't look centered under your name. It looks like they're all shifting to the right a bit.

4) The font you used is nice, but you should probably use a standard font for your email and title, the name font can probably stay the same.

This is all simply my advice. At first glance I like the website's simple and easy-to-navigate look - add my advice and that'll hopefully make things even better. :)

Good karma+2 votes
Warner
Warner - - 384 comments @ Fire Temple Outskirts

Very nice!

Good karma+2 votes
Warner
Warner - - 384 comments @ moar funnies

I somehow know what song that probably is.

Good karma+4 votes
Warner
Warner - - 384 comments @ Bird Mount

Neat!

Good karma+3 votes
Warner
Warner - - 384 comments @ Minecraft 1.5.2 Pre-release as well as a snapshot!

Zombies can call other zombies when they are hurt, and apparently they will walk up to each other and "talk" like villagers.

Media-mcw.cursecdn.com

Good karma+1 vote
Warner
Warner - - 384 comments @ romnus

Hello, this is likely the largest resolution of that image:
Cdn1.screenrant.com

Good karma+2 votes
Warner
Warner - - 384 comments @ Lancaster

This comment has been posted in a private group.

Warner
Warner - - 384 comments @ Ex Thi

Ooooooh snap

Good karma+1 vote
Warner
Warner - - 384 comments @ Where I'd like to be...

Well done!

Good karma+2 votes
Warner
Warner - - 384 comments @ Stahp fightin

I did a search and I can't really find any evidence that she did say this. Always make sure to do your research.

Good karma+8 votes
Warner
Warner - - 384 comments @ What is Minecraft Realms anyway?

I believe when they mean "subscription service" it means currently paying for the server itself. So I suppose you can't be subscribed if you're not hosting a server.

The cost is undetermined at this point.

Good karma+1 vote
Warner
Warner - - 384 comments @ Park Bench

Excellent, it's very nice. It also looks like a bench I once had.

Good karma+1 vote
Warner
Warner - - 384 comments @ Design Document 2

There is no 'ugly' for concept art.

Good karma+1 vote
Warner
Warner - - 384 comments @ The Characters

I like your artstyle.

Good karma+3 votes