Game design. Developers of the Born of The Wild series of survival online PVP games.
I apologize for the lack of updates everyone. The game is still in development. Just had some financial issues that are getting worked out.
Just wanted to keep everyone apprised.
But with this said, this will push the release date back a bit, I hope you all understand and I apologize for any inconvenience this has caused.
Awesome, I'm glad you like it :)
I am sorry for the delay in response times. I needed to take a break after crunching the main core mechanics during a short period of time. Now i'm working on the smaller subsystems to make the quality of life better (e.g. > the water) and so forth.
A lot of cool things will be coming soon and I can't wait to share with y'all the stuff I'll bring to the game :)
I am sorry for the lack of updates as of lately, I needed to take a break after working 18 hour days, 7 days a week for a few months. With a lot of the core 'mechanics' already made, now is the time for creating content before working on the other planned systems for the game. But I have posted a new GIF that shows the new water surface with how it distorts objects beneath it.
Which is way better than how it was before where it was fully opaque.
There will be a Dev Vlog tomorrow some time, it's up on the Patreon. Patrons get access to dev log and behind the scenes content at least 1 calendar date early. But for the wait - I am uploading an image :) (The image is unrelated to the dev-log).
There will be a dev-log soon everyone. Working on a bit more things and I'll get it pushed out :)
I've made a slight change in platform support.
For now I have it set to support only windows - until I know 100% for a fact that testing through mac and linux works I don't want to claim it'll be supported until then.
But i'm definitely going to get to testing these platforms eventually. They are a guaranteed at least 'try'.
Sorry for any inconvenience this may cause - I just hate to promise things and not be sure until I try it. Trying to be as transparent and honest as I can in the development.
Take care everyone :)
I've updated the games Icon, I hope you all like it!
Well it appears the smaller logs won't be accepted as articles on the main news feed here, so I suppose I'll be going back to releasing dev logs when I can after I get enough content for them so it can get maximum exposure. This is mainly so I can produce the dev logs all at the same time everywhere for all the communities, so they all get a log. I won't do logs in one place and not the others, so I'm going back to releasing a dev log when I have enough content I suppose.
Thank you everyone for understanding.
I've submitted the new Mini-Dev Log as an article.
I'm hoping to transition from larger information packed logs into more granular smaller logs that are easier to retain and digest in the end.
Hopefully it contains enough information to be accepted.
I've decided I'm going to attempt to do smaller weekly dev logs.
This way it's easier to retain information and digest it.
This will be on a trial basis to see if it helps me work more efficiently.
However, sometimes dev logs will be instead live twitch streams while I do some work on the game. Whilst this isn't contingent on that factor and at times I may do dev logs and streams together anyways.
I suppose all I'm trying to say, I'm going to see how it goes doing weekly dev logs and/or dev streams on twitch.
The best way to keep track of when I do dev streams is to either follow our twitter or to join our discord.
Patrons on our patreon will get dev logs one day earlier than anyone else as well. If you're interested in our patreon you can find a link to it on our discord page.
Take care everyone,
Dev-Log Article ETA - 30 minutes before submitting!
We will be having a dev-log soon everyone! After this current system I'm making is done I'll be making a dev log for you all! As always - Patron's will get the DevLog 1 day early as well.
Take care everyone!
I'm here daily if anyone has any questions or comments. Sometimes my schedule is up at night and sometimes it's day time. Currently on a day time schedule.
Generally working on the game, handling marketing, talking with communities and such for 15 hours a day, so if y'all have any questions feel free to leave a comment here or join the discord/twitter, etc.
There's some exciting things to be announced soon through a dev-log. The first dev-log actually! After I finish this one feature I'll be going over what's been happening and some future plans to be developed. Please stay tuned!
A lot is fixing to change in All Out War.. I've decided to try something extremely unique with this game.
The good thing is, nothing on the backend systems I created will have to change.
This is what I love about being an indie, we can try new things.
Here's what's going on now.
Instead of being a First Person Shooter. We decided to take this game in the route of something very similar to an RTS (Real Time Strategy). For example, think of C&C Generals (Command & Conquer: Generals)... Your team has a base, and the enemy team has a base.
Instead of making this game like every other RTS where you command hundreds of troops on your own, we thought about switching this up into something different.
Now, instead of doing the above, when you first join into the game, it will give you the basic troops to spawn as. So in this case, free infantry.
So you command literally just 1 troop at a time, while others command their own troop/vehicle.
Think of it as C&C Generals, each troop would be a individual player, so this is where the RTS aspects come into play, each player being they control their own unit, you have to pay attention to the battlefield and strategize like you would any other RTS, only this time you have to pay attention for weakpoints on the map to hopefully, accomplish your task on destroying the enemy base or flanking other players.
I realize this can be hard to describe what I am trying to do, not one person yet seems to understand what I'm trying to implement, which I take as a good thing, as it shows there's no real example to give, which means something unique and fresh. My brother mentioned X-Com, but this is nothing like X-Com. The only real descriptive thing I can say is just picture C&C Generals, Red Alert 2, etc. Only each troop is an individual player, I really don't know how else to explain that.
If any of you have any questions, please feel free to ask, I'll try my best to describe to specific questions you have may, as the above information was sporadic at best, but, I make it my goal to be as transparent as possible with everyone.
More updates on All Out War:
Just to note: The images are still from the old design phase, and will look nothing like what the game will be.
Everything is different. (More realistic graphics), it's going to be post apocalyptic fighting between Man and Machines. (think of Terminator 1) future battle scenes.
But anyways, on that note.
I've been getting a lot done!
I've integrated a Discord Bot into the dedicated servers people can host.
So now you can do all sorts of administration tasks right in Discord!
You see a player who is in some glitch? Just type !Tp NameOfPlayer and it will teleport them in a spawnpoint for their team... Want to see if somebody is cheating? Type !Image NameOfPlayer and you'll get a snapshot of their current game-view (Note: this is just a game-view screenshot, not an entire monitor), so no privacy concerns).
With that said, you can also, kick, ban, timeban players, there's even Role permissions. So if you type !Help, depending on your role, you'll only get certain basic commands.
I am really excited for the future of All Out War.
The designing of of all backend systems is practically done, I am just spending time to get all these little details in place, so I don't have to worry about them later.
If you have any questions, feel free to ask!
Take care everyone!
More updates on All Out War.
All Out War Dedicated server is almost completed. The majority of all back-end systems are done.
Now with that said, ignore the current images of the game (for reference) - the colored boxy character graphics... That is a style of game-play we are no longer going for.
So for if you who see this message later, realize that them graphics are for an old iteration of the development of the game.
When you start seeing more realistic graphics, well as realistic as one man designing the game can do within a reasonable time, that will be the actual graphics to the game.
So an update on the dedicated server:
I am designing the server with the intent on adding some essential 'Soft-Modding'. So if you don't like the way we balance the game out, you can change some of them values. Such as - does this structure have too much health? Does it not take enough damage from this or that? You'll be able to change all these values, at least to some extent, some values I will never allow to be changed, so there isn't some 1 shot kills for structures and such.
You know, it's just a proper attribute to what should and shouldn't be hard-coded values. This will come in time, but do realize, there will be at least some form, some soft-modding abilities on the server. That way if you don't like the way we balance some things, you'll have to ability to make your server moreso the way you like, and this also offers the ability to have each server be quite unique, so no two servers will be the same, offering more incentive to join servers and play.
Hey everyone, long time no update!
A lot has happened as of recently.
We have almost got a complete dedicated server-system completed for AOW!
It will even include some soft-modding abilities, such as - don't like the way I balanced the game? You can change various things, such as the price for vehicles, infantry, etc... It is a console based server, so it contains low-overhead and such!
But with this said, we have decided to start the game over from scratch, to better suit our newest networking addition for the game. That way it is better designed around the server architecture. So please be aware, things will be changing as we progress on All Out War!
Got weapon switching done last night. re-wrote it 3 times to get it just right.
Now just gonna deal with syncing over the networking for weapon switching now.
Working on weapons systems today.
Selecting weapons, picking up weapons from the ground, making them shoot, etc.
Then after that I will be probably working on a ground based vehicle probably a Hummer (Different name of course).
Sorry for lack of updates past couple days. Ended up having to re-write a lot of systems.
Today's goals for All Out War :
1: Working on Animations,
2: Re-writing shooting systems, and tweaking the SAM Site (Surface To Air Missile) AI, to shoot more accurately towards incoming air targets.
3: Get the Apache Helicopter setup again.
4: Check for more bugs in code, if none detected. Go to next objective.
5: Build a ground based vehicle (Probably a Hummer type vehicle).
6: Get the vehicle set up for the Network, get it shooting.
7: If any more time available during shift, will do more.
Been getting expense reports done most of the day to try and reach out towards publishers, I can't name them due to potential NDA's when signing, I am so excited about the future of All Out War. I really hope you all feel as ecstatic about this game as I do developing it.
Ordered some Anaglyph 3D Glasses yesterday, going to try and add the classic Red & Cyan 3D into the game (Optional of course)... If I get it working right, I'll post an article on it and hear your thoughts on it! I will even post a couple screen shots once I get it up so you can view it as well.
If any of you have any questions, please feel free to ask! And can't wait to bring you this epic game!
Have tons of progress done.. Refined a lot of systems to optimize the speed, chopping trees, breaking rocks, better object placement, corrected digging positions, etc.
Hey thanks buddy!
Lots of things have changed sense I started this.
I haven't posted any current photos or videos.
This is because I have decided to release these into episodic
games. So now they will be more like TV Shows.
So making this decision has had make some drastic changes.
I'm really hoping once I release the first episode, everyone's
going to love this :D
I've spent like so much time on this trying to make it perfect,
but I've come to the point, if I do this, it will never be released.
So be prepared for some new updates soon!
I'm not going to spoil the game :p hehe.
Still being worked on. Have 3 projects going on right now... Every couple of days I switch around...
The rounded trees in some of the Photos are no longer there, they were just props at once point.
Sorry for lack of updates guys/gals. I'm busy working on quite a few projects.
One being this game, but I have other products I am trying to finish up / make.
I uploaded a new image for you guys, just so you can see some progress on game.
I hope you think the quality is good! Keep in mind the map is entirely practically empty. However, I've been spending a good week or so just tweaking settings and making new Materials for the main texture for the map.
It could potentially even change again, just depends.
I want nothing but perfection released!
Again I hope you are all satisfied with the photo I have posted.
Sorry for the lack of updates guys, just trust me soon, soon there will be an update (I am working daily) on this game, I just don't want to show unfinished stuff, at least to a point. If I decide to add a tiny minute detail later who cares. But right now I'm just trying to get a trailer made, and I'm trying really hard to get this to be enjoyable for everybody to watch and hopefully bring excitement about this game.
I've already shown a couple people how this will look and they are definitely sure this game will live up to what I'm doing with this.
If you are interested in this game, please follow us and check out our website www.lightintheskygame.com