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A journeyman programmer who has been trying for years to be a game developer. Having never release anything more than several weak tech demos, the quest has a ways to go. A recent discovery of game competitions show hope of a fresh start at being less of a coder and more of a game creator.

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Release - 1.9.7

Release - 1.9.7

fakeout

Release that introduces sound effects into the game. A previously recorded music track was also added ingame so that things aren't so quite. Full control...

Release - 1.8.13

Release - 1.8.13

fakeout

Release that introduces improvements to the UI/UX experience ingame. The player no longer needs to reclaim stuck balls themselves. Plus an outcome screen...

Release - 1.7.9

Release - 1.7.9

fakeout

Replaced original ASCII driven UI with a friendlier sprite driven one. The linear campaign that was the only way to play the game before was replaced...

Release - 1.6.3

Release - 1.6.3

fakeout

Release that finally introduces sound into the game. A track of music was added to the main menu. Also a config value and options sub-menu was added to...

Release - 1.4.4

Release - 1.4.4

fakeout

Small release that improves the logging of the game and removes the separate window that was being used for debug messages. Not really a fun release...

Release - 1.3.3

Release - 1.3.3

fakeout

Small release that adds stronger visual feedback to collisions in the world. Trying to get these improvements deployed before they get stuck behind an...

Release Archive

Release Archive

fakeout

Post with the solo purpose of archiving current and previous releases.