Independent retro videogame designer and developer.
Strange. I'll check that for you.
I've made all tests I could imagine. No shaders (fog), exchanging walls (lower detailed textures as you suggested, removing sprites, windowed mode... Nothing changes. The behavior is the same. I just don't get it... Thanks anyway. But if you have more suggestions, I would appreciate it.
The general speed of the game. When I'm in a corridor, the speed is fine, when I'm in a room, no matter how large, the speed drops. I think it has something to do with rendering. Do you have any ideas?
I am but I'm facing issues.
This screenshot is outdated. I'll provide images for the new release.
I saw the Single Player map on your website. I'm glad someone is keeping and improving Nexuiz. OOps, REXUIZ.
MAJOR UPDATE COMING!!!
Sure you can. I'll shoot you a link in private message.
What do you mean? Is the game not working, not opening the files correctly, or do you want to explore the pak files, get some resource from them?
I removed because it's not compatible with the new version of "Raycasting Game Maker".
I don't remember. Some of the sprites I created or modified. If you want them, tell what is the transparent color, the size and I send them to you.
HAHA, got it! EXCELENT! Good job!!!
I'm superexcited!!! More maps? I really wish all the best for this game because it is special to me. Waiting... Waiting... Waiting...
Really? Interesting. I'll make one more test on another computer and then remove this file, or rename it. Maybe the latest Microsoft's updates have solved the problem. Tks.
It's ZDoom. The original game will not run on Windows 10 so I made a version that runs. I can't change the engine description for a "file", only for the entire game. I fixed the description.
No, it's not. The description is fixed. I made this version(1.5) of the game "The 20th Zone 1" because the original one won't run on Windows 10. Only because of that.
1 - New weapons now
2 - New sounds
3 - New level design
4 - New itens
5 - New intro
1 - This level has a different design now
2 - The "automap" is no longer overlayed
1 - This games has no more OpenGL support
2 - The levels shown here have a new design now
Hello!! Of course you can! Thank you very much. I just sent you a private message. Please, check it out!
Thanks for the comments.
1 - Even Doom game developers have difficulties to tweak the ogl features.
2 - I work fixing Operating Systems so I know what drivers are and how the graphics cards companies support the customers. I am avoiding their incompetence.
OBSOLETE - The final version of the game has nothing to do with the "Demo" version.
Cara, muito obrigado, e desculpe por não ter respondido antes, eu não vi, não sei como funciona o método de comentar como "Guest" do Moddb. Desculpe, ok? Muito obrigado, você me deixou contente hoje pois o meu objetivo não é se melhor que os outros mas poder criar um ambiente imersivo onde a pessoa possa se distrair e esquecer os problemas se divertindo. Muito obrigado por ter experimentado o jogo e ainda mais por ter comentado aqui. Valeu irmão!!!
Valeu, cara. Muito obrigado pelo elogio!
Bem, o jogo é interessante, apesar de eu ser suspeito para falar, mas ele tem um "GAMEPLAY" de duas horas, ou seja, dura duas horas se você souber exatamente o que fazer e eu procurei explorar efeitos de cores e neblinas, plataformas, elevadores... Tem vários chefes (boss), cada um com uma dificuldade... Muito obrigado pelo elogio (de novo)! Valeu!!
You need the DirectX 2010 version.
This one is complete, you will never have that kind of issue again:
Hey, I played the hole game and I loved it. Immersive, simple, instead of that crªp Portal 2... I understand that is not finished yet and I am waiting for more levels. Please, keep this great work. I have just one question. When the portal gun switches to a gun in both hands, what do I do?
GREAT!!! Downloading RIGHT NOW!!
This is the level 19. Will be available only in the final version: the 1.0 .
Hey, man. Thanks for your review on Zombilla. Thank you.
Thanks a lot!!!