GenLauncher failed to create a test symbolic link. What does that mean and how do I fix this?
GenLauncher failed to create a test symbolic link. What does that mean and how do I fix this?
Can you upload an exe file instead? The one here is msi and for some reason I can't get it to run as administrator.
Edit: Nevermind, I got it working now.
I already have a bunch of other mods installed. How do you add them to Genlauncher? Do you have to download them again through Genlauncher?
Got hit with this as soon as the match started:
00:00:00 (0):E:\Program Files\Age of Mythology\E:\Program Files\Age of Mythology\mods\ROTG Beta - Aztecs\ai2\AoMXai.xs(279):XS:Error 0172: 'xsMin' is not a valid operator.
No Aztec gods to choose in the Town Center. In fact, the match carried out as if there was no mod at all. Any idea how to fix this?
UPDATE: I tried out the Aztec AI and it didn't work either. I got this:
00:00:00 (0):E:\Program Files\Age of Mythology\E:\Program Files\Age of Mythology\mods\ROTG Beta - Aztecs\ai2\rotg_ai_common.xs(2):XS:Error 0333: bad symbol in integer constant.
There are other playable factions?
There's only one faction playable though.
Nevermind, I figured it out.
The mod crashes right from the start. It says:
Expected floating point value, math op, or predefined macro, but found 'CAVALRY_FLANK_CRUSH_BONUS'
Error parsing field 'FlankingBonus' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 216.
Error parsing field ' FlankingBonus' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 216.
Error parsing INI block ' FlankingBonus' in file 'Data\INI\Weapon.ini'.
7 addresses:
(unknown)(0): game.dat+239838 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2346667 StringBase<char>::~StringBase<char>+262887
(unknown)(0): game.dat+2376649 LineSegment2D::~LineSegment2D+20490
(unknown)(0): game.dat+6541831 Xfer::operator==+119943
(unknown)(0): KERNEL32.DLL+90969 BaseThreadInitThunk+25
(unknown)(0): ntdll.dll+427940 RtlGetAppContainerNamedObjectPath+228
(unknown)(0): ntdll.dll+427892 RtlGetAppContainerNamedObjectPath+180
Because of the severity of this error the game will now exit.
Any idea how to fix this?
For a self-destruction unit, the Munashi Kamikazer looks pretty advanced.
So it's like a land-air version of the Giga Fortress, which is naval-air?
I'm looking forward to seeing how they will turn out! Also, I like the designs you gave your units to make them look in-universe despite some of them being assets from other games.
Do you plan on bringing units from Uprising into this mod like other mods or do you want to keep your unit roster unique?
Still alive?
The latest version was released 3 hours before your comment.
I set the update down to v8.0.1 like you said but the mod didn't work. I then uninstalled the latest patch and reinstalled v8.0.1 and it didn't work either. It just boots me out of the game before anything even starts. Am I missing something?
That one is dead too, it seems.
That would be interesting to see and play!
You may have known already, but they promoted their own game which also ended up a failure. We now have to get decent Red Alert 3 mods from China.
Just overwrite the current 0.2.1.
But how else can everyone else tell that you have advanced technology?
Confessors? I thought those guys belong to Black Hand and are just humans.
Should I? I've already had 4.0. I'm just here for 4.1.
So uh... How the hell do you get the mods to show up on the launcher? I put the .big and .skudef files into ModFiles and it did nothing. I tried using the Installing Mod Package but it asked for these cnc3mod, kwmod and ra3mod files that I have no idea where to find. It's getting really frustrating here!
The mod launched successfully the first time, crashed half-way through the match and now it's unable to launch entirely. I picked the GDI Russia faction by the way.
I tried that but it didn't work. I can see the pictures just fine now though. Thanks for the advice!
Is it just my ****** laptop, or the pictures in the article all appear to be corrupted?
I noticed that many of the new units, especially the vehicle ones, tend to ignore garrisoned buildings while attack moving even when being fired upon by said buildings. I think that's an issue you should look into!
Vooooo
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