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Comment History  (0 - 30 of 57)
Vooooo
Vooooo - - 57 comments @ GenLauncher1004

GenLauncher failed to create a test symbolic link. What does that mean and how do I fix this?

Good karma+3 votes
Vooooo
Vooooo - - 57 comments @ Battle for Tamriel 1.0 - Descendants of Veloth

Can you upload an exe file instead? The one here is msi and for some reason I can't get it to run as administrator.

Edit: Nevermind, I got it working now.

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ C&C World War II v.0.28 with GenLauncher

I already have a bunch of other mods installed. How do you add them to Genlauncher? Do you have to download them again through Genlauncher?

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ The Return of the Gods Beta (Dec 2022)

Got hit with this as soon as the match started:
00:00:00 (0):E:\Program Files\Age of Mythology\E:\Program Files\Age of Mythology\mods\ROTG Beta - Aztecs\ai2\AoMXai.xs(279):XS:Error 0172: 'xsMin' is not a valid operator.
No Aztec gods to choose in the Town Center. In fact, the match carried out as if there was no mod at all. Any idea how to fix this?

UPDATE: I tried out the Aztec AI and it didn't work either. I got this:
00:00:00 (0):E:\Program Files\Age of Mythology\E:\Program Files\Age of Mythology\mods\ROTG Beta - Aztecs\ai2\rotg_ai_common.xs(2):XS:Error 0333: bad symbol in integer constant.

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ What's your favorite faction?

There are other playable factions?

Good karma+3 votes
Vooooo
Vooooo - - 57 comments @ WarGames Zero:Hour

There's only one faction playable though.

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ Battle for Tamriel Open Beta

Nevermind, I figured it out.

Good karma0 votes
Vooooo
Vooooo - - 57 comments @ Battle for Tamriel Open Beta

The mod crashes right from the start. It says:

Expected floating point value, math op, or predefined macro, but found 'CAVALRY_FLANK_CRUSH_BONUS'

Error parsing field 'FlankingBonus' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 216.


Error parsing field ' FlankingBonus' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 216.


Error parsing INI block ' FlankingBonus' in file 'Data\INI\Weapon.ini'.

7 addresses:

(unknown)(0): game.dat+239838 Debug::PostStaticInit+3390

(unknown)(0): game.dat+2346667 StringBase<char>::~StringBase<char>+262887

(unknown)(0): game.dat+2376649 LineSegment2D::~LineSegment2D+20490

(unknown)(0): game.dat+6541831 Xfer::operator==+119943

(unknown)(0): KERNEL32.DLL+90969 BaseThreadInitThunk+25

(unknown)(0): ntdll.dll+427940 RtlGetAppContainerNamedObjectPath+228

(unknown)(0): ntdll.dll+427892 RtlGetAppContainerNamedObjectPath+180

Because of the severity of this error the game will now exit.

Any idea how to fix this?

Good karma0 votes
Vooooo
Vooooo - - 57 comments @ Ships

For a self-destruction unit, the Munashi Kamikazer looks pretty advanced.

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ C&C Generals: Crazy Mod

Yes, it is died.

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ New Empire Mech, Queen Oni, T3 Unit

So it's like a land-air version of the Giga Fortress, which is naval-air?

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ Red Alert 3: Rejuvenation

Nice, can't wait to see them!

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ Red Alert 3: Rejuvenation

I'm looking forward to seeing how they will turn out! Also, I like the designs you gave your units to make them look in-universe despite some of them being assets from other games.

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ Red Alert 3: Rejuvenation

Do you plan on bringing units from Uprising into this mod like other mods or do you want to keep your unit roster unique?

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ Gandalf the White

Well, milk tends to be white.

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ C&C: Untitled

The latest version was released 3 hours before your comment.

Good karma+4 votes
Vooooo
Vooooo - - 57 comments @ Age of the Ring Version 5.0: The Dungeons of Dol Guldur

I set the update down to v8.0.1 like you said but the mod didn't work. I then uninstalled the latest patch and reinstalled v8.0.1 and it didn't work either. It just boots me out of the game before anything even starts. Am I missing something?

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ 2142: The last battle for earth

That one is dead too, it seems.

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ A meme about upcoming faction

That would be interesting to see and play!

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ Infinity Realms

You may have known already, but they promoted their own game which also ended up a failure. We now have to get decent Red Alert 3 mods from China.

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ Remix Spring Festival Edition EN

Just overwrite the current 0.2.1.

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ TE2 Cabal Base ingame

But how else can everyone else tell that you have advanced technology?

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ Cabal will return in TE2

Confessors? I thought those guys belong to Black Hand and are just humans.

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ Age of the Ring Launcher (4.1 Release)

Should I? I've already had 4.0. I'm just here for 4.1.

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ CNC3/RA3 Mod Launcher(GUI Version / Experimental)

So uh... How the hell do you get the mods to show up on the launcher? I put the .big and .skudef files into ModFiles and it did nothing. I tried using the Installing Mod Package but it asked for these cnc3mod, kwmod and ra3mod files that I have no idea where to find. It's getting really frustrating here!

Good karma+2 votes
Vooooo
Vooooo - - 57 comments @ C&C3; Tacitus Revolution 0.52 Beta

The mod launched successfully the first time, crashed half-way through the match and now it's unable to launch entirely. I picked the GDI Russia faction by the way.

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ The Men of Rohan: Part 1

I tried that but it didn't work. I can see the pictures just fine now though. Thanks for the advice!

Good karma0 votes
Vooooo
Vooooo - - 57 comments @ The Men of Rohan: Part 1

Is it just my ****** laptop, or the pictures in the article all appear to be corrupted?

Good karma+1 vote
Vooooo
Vooooo - - 57 comments @ Hybrid Ascension

I noticed that many of the new units, especially the vehicle ones, tend to ignore garrisoned buildings while attack moving even when being fired upon by said buildings. I think that's an issue you should look into!

Good karma+1 vote