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We are happy to reveal the first screenshot almost final of the next update of Nanotale.
Still working on the cave and having fun as we can with the confinement.
Last week was our first week of confinement and all the team does remote work. It's hard but it won't stop us from developing Nanotale!
What happened during the last weeks? We went to 1Up and Pax East, we improved the first biome of the game, and continued to work on the second biome.
Last week, the art team wanted to polish a bit what we already had in the Ancestral Forest to give our level designers more time alone in the Sunken Caves...
While some of us were at PAX South, others continued to work on the game.
Meet a new enemy from Nanotale and watch our interview with the guys from SideFX about how we use Houdini in our game.
Last week we partly worked on the new biome while improving some part of the available content.
Nanotale is coming to Steam Early Access on October 23rd. Watch our new trailer and learn more about the early access on this post.
Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff...
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