You are exactly right... Ding! This is a spiritual remake of SubSpace. We still play Continuum (a SubSpace client) even now. This is a whole new game and new ideas, but ya inspired by SubSpace
SSCU Trench Wars still going strong :)
Thanks.
You are exactly right... Ding! This is a spiritual remake of SubSpace. We still play Continuum (a SubSpace client) even now. This is a whole new game and new ideas, but ya inspired by SubSpace
SSCU Trench Wars still going strong :)
Thanks.
Actually it still may be. It will be dependant on the hardware. I have an earlier video (below) running an early version of the Alien Phoenix game engine on an 'Android' tablet. Check it out.
This as well:
This also:
Indiedb.com
The up coming early pre-alpha demo will be web based and run in a web browser, which shows off the efficiency of the game engine I designed. In fact as of now the game runs on a single CPU core (threading soon) with tons of headroom to spare. Android performance will depend on how well the graphics hardware does on a tablet. At some point soon after the early pre-alpha release I'm going to test this on a shield tablet which has a good shot at running this game.
That caption should read "uncaptured"... Oops. :)
Thanks!
Hi,
If you have any issues please let me know. This demo uses web assembly. I may post a more retro browser compatible version that does not use web assembly if issues are reported. Thanks!
Rock on!
To see a larger view of the lighting effects image, right click on the image and select 'View Image'. Usually it expands on a click but this time it's not.
Thanks. :) I will be changing some of the items you have mentioned and this recent version of the map is more or less a test of the mapping framework. I'll be working on rendering some different asteroids and other background elements as well as lighting them so that there is a bit more depth. I was really just using what I had at hand asset wise. Anyway, Glad you like it. :)
Thanks,
I am really starting to like it as an option on bigger displays (say over 7"?). I think this GUI/User interface is well suited for RTS or SIM or really anything where you want a richer more complex interface. Phoenix USC for example is likely to take on a sim component and this style of interface is great for that. Plus it has the 'cool' factor. :D
Glad you liked it.
^You got it.
I am about to release the Linux build and after I do I will start on the Mac OS X build. I will need to acquire some Mac hardware to compile and test on first. Donation anyone? :)
Linux build Success! The Linux build of the Phoenix USC preview demo is on the way.
I'm at this very moment trying to compile a Linux Build. It compiles and runs fine aside from a device input issue (mouse, keyboard). It will be up here shortly (as soon as I find a solution). As soon as the Linux build is done I will move on to Mac.
Just curious as to which you needed. Mac or Linux?
Hi,
Yes, no problem. :) I am experimenting with different effects and colors. In fact I can let each weapon have it's own shield impact effect in any color which is cool.
I'm also looking into directional shield impact effects so the shields indicate the section of the ship that has been hit. Also very good for tracking weapons impact.
- Rich -
I code alone but I have a beta testing team. :)
Vidiot_X
Richard joined
Longtime coder and developer.