Thanks Genocyber we are still walking on improving it.
Thanks Genocyber we are still walking on improving it.
That's pretty much the idea! Idea is to avoid as much damage and quickly finish off all the enemy
Yeah! Though I am worried it will start to clutter the view, as there's lots of information on the screen
Thanks jamman88! I probably need a break from this project. Definitely coming back to this project one day. Patreon definitely sounds like something I can explore.
Thanks! It's attached to the news but its awaiting to the authorization. Looking forward to your feedback!
Thanks fellows! Thanks for the support all these years!
Thanks! The artists in charge were slaving over it for months. Glad you like them!
I would be lying if Titanfall had no influence on Ascend. Titanfall, and Blacklight Retribution were practically always in mind when I am developing this game.
What I aim to differentiate is that the focus is on the player and mobility. I am adding more abilities that allow you to further customize your play style. The exosuit, is a further extension of this playstyle. Basically , what if Titanfall is a Japanese Anime/Game?
Still, I appreciate the critique. It is definitely something that needs to be address.
We are looking to extend this to the exosuit as well as the weapon system
It will be on a cooldown, probably can use it twice or three times before you need to however.
Thanks! Glad you like the grappling hook! I will try to get this out for you guys to test
The top one behind his spine acts as an antenna, for receiving and relaying message to the headquarter and other squad. The one at the bottom acts as a sonar emitter.
That's a good catch. This is due to our customization issue where the thinner build is causing issue when players swap parts. We decided to thicken it, as it help with the silhouette as well.
Thanks! Glad you like the design! It's our last one for the vertical slice, but we have more concept that we wish to execute!
Yes this is a multiplayer game. We are still working hard on it, should have some news by September 2016
Thanks for the kind words, fellows! The artists worked very hard on this particular tricky gun
Thanks! We do plan to make a Linux and Mac build, though our main priority is Windows build, at least till we get Greenlit
We are aiming for one more round of testing in a couple of months, though it's not decided yet if it's open or invitation yet.
I believe it's the usual Maya, Photoshop and Quixel Suite.
Glad you guys like the gun!
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