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Eximius is out in Steam Early Access, thanks for the support all these years!
eximius is out in early access
The Aegis class Battlesuit is the first of its available type to Axeron faction. Also showing new map we are working on, Central, and also the announcement...
eximius axr battlesuit, new map and early access
Introducing the AXERON faction's Ironguard and MULE.
eximius ironguard and mule
Our first batch of beta players matches in the survival map, Homeland.
eximius first beta matches
Showcasing the new coop map, Homeland Eximius beta annoucement. Join us and we will seize the frontline!
eximius beta
This time we are showcasing the GSF Main battle tank as well as the incendiary round!
eximius tank update
Update on Metal Slash, a slowmo bullethell slashing game
metal slash gameplay
Introducing Metal Slash! We will be sharing the first concept art pass for the robots
metal slash pre production
State of the development and the release of Ascend Alpha
ascend alpha
Ascend is Greenlit on Steam Greenlight campaign. Thank you all!
ascend is greenlit!
Ascend is now on Steam Greenlight! Gameplay Trailers, character customization and grappling hook!
ascend on steam greenlight
Third character for our game, the Government Soldier.
government soldier update
Showcasing our latest gun modeled and textured by Raul.
ascend white smg
Showcasing our second character for Ascend, Foreign Soldier
foreign soldier model
Showcasing our second design for medium soldier by Andy. More trench coat.
ascend 2nd soldier concept art
Update on Ascend's current status, new concept arts as well as the new exosuit implementation.
ascend exosuit implementation
We are running our first public test! Come join us for a few rounds!
ascend first public test
Update on Exosuit highpoly, and potential customization option. News on Public Test, tentatively set on 24th of April.
ascend exosuit & public test
Latest trailer, showcasing some of Ascend's gameplay and mechanic.
ascend gameplay video update
Update on the progress of the game. Showcasing Ascend's first soundtrack by Joshua, and also a short story for Ascend, " Lights of Hong Kong " by Giuseppe...
ascend update 24 / 09 / 2014
Showcasing Ascend's Weapons, concept and designed by Kris Thaler from rmory Studios.
ascend weapon concept
acParkour system released and Medium Soldier 3dPrinted.
ascend update 07/06/2014
Showcasing the Medium Soldier, and the latest version of Ascend's Parkour System. It is almost feature complete, with most game breaking bugs squashed...
ascend parkour demo
An update on the environment work done by MDee, Kelvin Hii and Wai Khin.
ascend environment modeling
A short update on the first player character, (lazily) named Medium Soldier for now. He's a balanced Assault class.
ascend medium soldier highpoly sculpt
A brief look into the concept art development for the Exosuit.
ascend exosuit update
New flexible parkour system, with working wallrun, climbing and double jump.
new parkour system
Ascend Gameplay update. New graphics, menu system, scoreboard, networked player, animation syncing.
ascend gameplay update 27/09/2013
The concept art, done by Andy Wong, is to explore this possibility of character customization.
soldier variation concept
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