Gamer, video game collector, content creator, web designer & developer. Developer of Wayward, an HTML5 roguelike.
You're complaining that the games suck, when it's the developer of the game giving the games out, not IndieDB. The page you are commenting on right now was created by the developer of XLarn, not IndieDB. Seems like you are confused about how these giveaways work.
Giveaways are done by developers...
Thanks for entering all!
Will do! Thanks!
We are currently experimenting with a realtime mode for multiplayer. As you can imagine, the turn-based mechanic doesn't meld too great with mutliple players, especially with any more than two.
Hey there, sorry to hear that! Let me know your computer specs!
Yep, soundtrack is completely custom for this game and is included.
Sorry about the lack of replying here guys/gals. I've updated everything a bit and will continue to do so a bit more often.
It's definitely safe. Always good to be cautious though!
Simply reload the game to fix the bag issue. As for performance, you can try the "Turn Off Animations", or try a different browser while playing the online version. Performance will be ironed out in 2.0.
Thanks for the review!
Unfortunately your old world is gone, travelling away loses the old terrain and world forever, although we are working on ways around that.
I don't even know where to start with that issue. Some kind of configuration/setting on your computer must be removing the save data when your computer shuts down. I have never heard of that.
Thanks for playing. The monsters types do indeed get harder the longer you play (as your talent rises). I do have plans to reduce this effect a bit though as some players like to build up first before training combat skills and getting equipment.
I'm not sure what the issue would be there, but you can also try to play it online. Unlok.ca
Yep, go for it!
The survival aspect will continue to be expanded as the game develops. Thirst is a rather recent addition. In the future we will see things like nutrition, temperature, and more.
That's correct, but I doubt we will see a point when Wayward is "totally" finished.
This looks stunning and beautiful. Being a fan of Dear Esther, this seems right up my alley. If you haven't played it, it may give you some inspiration on how to reward just exploration.
It's possible, haha. It's currently playable on most Android devices via the web browser, but it's not exactly "user friendly" as of yet. We do have plans to make the game more "mobile" at some point. The best experience you can get at the moment is through a tablet.
1.7 indeed has a bug with the Solar Still unfortunately. This will be corrected in the next weekly. Stay tuned!
Also, I found the fishing bug you were mentioning. This will be fixed as well.
Thanks for the bug reports! I'll take a look at it for the weekly. Unfortunately, due to how fast the weeklies come out, it's not worth my time and effort to build the offline versions. I'm taking a look at some type of auto patching system, but it's still quite far away at this point.
We have some ideas with fish a bit later, but cooked trout should still be possible.
I don't think it is, but now that I listen with that in mind, there is some similarities, haha.
Hey there, if you did donate, and didn't get my response via email, please shoot me an email - I respond to whatever PayPal tells me your email is, which could be outdated/non-existent for some people.
Thanks for all the comments b5cully. Will definitely consider some of these things.
Thanks! This will be fixed coming up in beta 1.7 (next patch).
Wayward didn't quite make it into the IndieDB's 2013 Indie of the Year. Why not try for the Ascii Dreams Roguelike of the Year 2013?
You can vote on all your favourite roguelikes here. Wayward is near the bottom of the list. *hint* *wink* :)