• Register

This is the profile for the developers of Harvested, an upcoming indie game that combines elements of real-time strategy, survival, and top-down shooter, as well as the Android games Trenches of War and Cell: Artery Attack.

Post article RSS Articles
New Map, Speed Controls

New Map, Speed Controls

Harvested

Our latest patch brings a new survival map "Desert Plains" and speed controls (1x, 1.5x, 2x).

Harvested - April Update

Harvested - April Update

Harvested

You spoke and we listened. Learn about how we are addressing community feedback in our first major post-launch update!

Harvested - Full Version Out Now!

Harvested - Full Version Out Now!

Harvested

Harvested has exited early access with the release of Story Chapter 3!

Harvested - Story Chapter 5

Harvested - Story Chapter 5

Harvested

Learn about the final 3 missions in Harvested as we prepare for our full launch on March 20, 2021!

Trenches of War Released On Steam!

Trenches of War Released On Steam!

Trenches of War 2 comments

After nearly two years of mobile success, Trenches of War is free on Steam.

Lights, Demons, And Pretty Buttons

Lights, Demons, And Pretty Buttons

Harvested

To kick off the summer we've overhauled an existing unit and building, added a new building, replaced the GUI, added quality of life features, rethought...

MAGFest Feedback, New Trailer, And The Road From Here

MAGFest Feedback, New Trailer, And The Road From Here

Harvested

Last week we demoed at MAGFest. We listened to feedback and have since fixed bugs and made the game more intuitive. We've also added some new goals to...

AI Improvements, Battalions, and Shamans

AI Improvements, Battalions, and Shamans

Harvested

Learn about the drastic improvements we've made to enemy intelligence.

We Hired An Artist

We Hired An Artist

Harvested

Check out the first set of assets from the newest member of our team

Improved Shadows, Optimizations, And Additional Resolution Support

Improved Shadows, Optimizations, And Additional Resolution Support

Harvested

We've overhauled the shadow system, optimized the render time, and added support for additional resolutions.

Snow, Upgrading Structures, And Resource Hubs

Snow, Upgrading Structures, And Resource Hubs

Harvested 2 comments

Recent development has added a new biome, the ability to upgrade walls and turrets, and a reworking of the way resource hubs work.

Second Public Test Is Live!

Second Public Test Is Live!

Harvested

Read up on a few of the changes since the last build, and play now!

Storytelling

Storytelling

Harvested 4 comments

Our upcoming second public test will feature the first four missions of Harvest's campaign - learn more about it here.

New Faction: Introducing The Multis

New Faction: Introducing The Multis

Harvested

The Multis are an alliance of several indigenous races on Ceres. This new faction attacks both during the day and at night. Learn more about this faction...

Spotlight: Life, Death, and Game Over

Spotlight: Life, Death, and Game Over

Harvested

The new Teleporter structure is a respawn point that will pull you out of combat if you are low on health - assuming you have enough power to get you...

First Public Alpha + Announcement Trailer!

First Public Alpha + Announcement Trailer!

Harvested

Today we're happy to release our first public alpha build, an announcement trailer, and a gameplay trailer.

Spotlight: Randomly-Spawning Portals

Spotlight: Randomly-Spawning Portals

Harvested 3 comments

Randomly-spawning portals provide dynamic gameplay by creating unpredictable waves of enemies and add a risk factor to shutting down portals. Spawn locations...

Going Big: Larger Maps, Harder Combat

Going Big: Larger Maps, Harder Combat

Harvested

Recently I've made a series of changes to the game with a focus on improving combat. These include new weapons, new turrets, smarter enemies, and much...