This is the profile for the developers of Harvested, an upcoming indie game that combines elements of real-time strategy, survival, and top-down shooter, as well as the Android games Trenches of War and Cell: Artery Attack.
Our latest patch brings a new survival map "Desert Plains" and speed controls (1x, 1.5x, 2x).
new map, speed controls
You spoke and we listened. Learn about how we are addressing community feedback in our first major post-launch update!
harvested - april update
Harvested has exited early access with the release of Story Chapter 3!
harvested - full version out now!
Learn about the final 3 missions in Harvested as we prepare for our full launch on March 20, 2021!
harvested - story chapter 5
After nearly two years of mobile success, Trenches of War is free on Steam.
trenches of war released on steam!
To kick off the summer we've overhauled an existing unit and building, added a new building, replaced the GUI, added quality of life features, rethought...
lights, demons, and pretty buttons
Last week we demoed at MAGFest. We listened to feedback and have since fixed bugs and made the game more intuitive. We've also added some new goals to...
magfest feedback, new trailer, and the road from here
Learn about the drastic improvements we've made to enemy intelligence.
ai improvements, battalions, and shamans
Check out the first set of assets from the newest member of our team
we hired an artist
We've overhauled the shadow system, optimized the render time, and added support for additional resolutions.
improved shadows, optimizations, and additional resolution support
Recent development has added a new biome, the ability to upgrade walls and turrets, and a reworking of the way resource hubs work.
snow, upgrading structures, and resource hubs
Read up on a few of the changes since the last build, and play now!
second public test is live!
Our upcoming second public test will feature the first four missions of Harvest's campaign - learn more about it here.
storytelling
The Multis are an alliance of several indigenous races on Ceres. This new faction attacks both during the day and at night. Learn more about this faction...
new faction: introducing the multis
The new Teleporter structure is a respawn point that will pull you out of combat if you are low on health - assuming you have enough power to get you...
spotlight: life, death, and game over
Today we're happy to release our first public alpha build, an announcement trailer, and a gameplay trailer.
first public alpha + announcement trailer!
Randomly-spawning portals provide dynamic gameplay by creating unpredictable waves of enemies and add a risk factor to shutting down portals. Spawn locations...
spotlight: randomly-spawning portals
Recently I've made a series of changes to the game with a focus on improving combat. These include new weapons, new turrets, smarter enemies, and much...
going big: larger maps, harder combat
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