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Comment History  (0 - 30 of 194)
Valken
Valken - - 194 comments @ Variety of Scientists and Security Guards (FOR MODERS)

Just awesome work. Love the classic look mixed with updates.

Good karma+2 votes
Valken
Valken - - 194 comments @ Accurate Super Definitons Models

Very good. I love it. Is there a superpack of all models in this style from HL, BS and OF? Maybe Decay also?

Good karma+1 vote
Valken
Valken - - 194 comments @ ALIENS: ERADICATION TC (NEW UPDATE)

Can you test this mod with a wadsmooshed doom_complete.pk3 file? The game works but the title screen map seems to be missing skies and objects.

Good karma+3 votes
Valken
Valken - - 194 comments @ [Abandoned] Project Brutality 3.0 for Zandronum and FreedoomApp V1.0.2

Thank you for the new build. Can you REVERSE the changelog in the future? Because we want to see what has changed for the previous version when a new version comes up.

Good karma+1 vote
Valken
Valken - - 194 comments @ Fantasy monsters for Heretic

Can you make this for Brutal Hexen and swap the Heretic monsters in as well? I would like to see Catacomb monsters mixed in a future version since it fits Heretic, Hexen and Hexeretic better. Thank you.

Good karma+2 votes
Valken
Valken - - 194 comments @ HeXeReTiC Fantasy monster mix

Can you make this or the 4 in 1 fantasy mix for Brutal Hexen?!

Good karma+2 votes
Valken
Valken - - 194 comments @ Inferno Redux Alpha

Very cool. Can you also add the PSX maps Hell's Keep and Hell's Gate into rotation via secrets?

Doom.fandom.com

Good karma+2 votes
Valken
Valken - - 194 comments @ [DRRP] Doom RPG Remake Project

Hello Prophessor,

There is a bug when starting the game in WINDOWED mode, the dialog boxes cannot be closed with the same USE key. It is stuck.

Only when the player switches to FULLSCREEN and then switch BACK to Window, would the USE key work.

I tried this in LZDoom, GZDoom 4.5.x, 4.6.x betas.

But it works fine in GZDoom 4.4.x

Please check this.

Good karma+2 votes
Valken
Valken - - 194 comments @ E1M1 Remake: Doom 3 style

I posted on Doomworld before but this map is amazing. I am still playing it as warm up to new mods and yes, works fantastic with Brutal Doom, Project Brutality all versions and even D4V, D4T and QCE mods.

Really wish you would continue this.

Good karma+1 vote
Valken
Valken - - 194 comments @ Black Mesa Team Years Later

I love these models. Sven COOP team should have these has default Black Mesa suvivors.

You should also add Black Otis, and the opposing forces team in civilian clothing as well for a what if they escaped and are trying to survive while the black ops tries to hunt down everyone.

Can consider the same treatment for the Japanese Half Life arcade game. They have some other characters heads in there.

Maybe do a pack of Adrian Shepard, Gordon, Alyx and Barney in survival clothing as an what if alternative before they arrived to Half Life 2 City 17?

Keep up the good work!

Good karma+3 votes
Valken
Valken - - 194 comments @ Brutal DOOM 64 Absolution TC REMAKE Version 1.4

Really good mod and I wanted to ask if this is compatibility with Project Brutality? or ican we use a at least the map set in that mod?

Good karma+2 votes
Valken
Valken - - 194 comments @ Black Mesa Team Years Later

I love it. Will you add Gina Cross and Colette Green as well?

Good karma+4 votes
Valken
Valken - - 194 comments @ Bolognese Gore Mod v3.0

Anybody have a fixed version that supports green and blue blood? Red works with Brutal Doom or Project Brutality, but the other colors seldom show up.

Good karma+1 vote
Valken
Valken - - 194 comments @ [Abandoned] Project Brutality 3.0 for Zandronum and FreedoomApp V1.0.2

Can you ADD back the Brutal Doom map enhancement system? So it add changes to the default maps? That feature, plus the classic Brutal Doom gore system are some of the major features missing from the latest Project Brutality 3.0 betas...

Good karma+1 vote
Valken
Valken - - 194 comments @ Maps of Chaos: The Full Package (1.28a)

Any chance to Brutalize the PSX + Console game system exclusive maps so we can play all the maps through in a campaign?

It is linked here: https://forum.zdoom.org/viewtopic.php?f=4&t=36600

Maybe next Brutalize the Doom 64 for Doom maps next: https://www.moddb.com/mods/doom-64-for-doom-ii

Good karma-1 votes
Valken
Valken - - 194 comments @ QC:DE Thin Outlines

Any chance for a NO OUTLINES version?!

Good karma+1 vote
Valken
Valken - - 194 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

Hello Professor,

Can you update your mod including the XVME monster spawer so it works with Moddb.com and Moddb.com

which is basically a bugfixed BD 2.1 and EWM? It shows errors as:

Script error, "bdv21_mut_EWM & Totemfars light_TPR.pk3:u_ammo.txt" line 535:
Script error, "bdv21_mut_EWM & Totemfars light_TPR.pk3:u_ammo.txt" line 535:
Tried to define class 'U_SoulAmmo' without definition of parent class 'SoulAmmo'.

Both of your mods are BD Patch FIX 1.03 while the linked one is at BD 1.07 now.

Thanks for looking into this.

Good karma+1 vote
Valken
Valken - - 194 comments @ Project Brutality 2.03: Performance Edition

Awesome, still my favorite version of PB. I am playing this can you consider porting the new
PB weapons into this version, without the new PB 3.0x blood system.

Good karma+1 vote
Valken
Valken - - 194 comments @ BDV21EnhancementsOnly

Is compatible with Project Brutality? It seems both mods have different map enhancement systems that is different and conflicts.

Good karma+1 vote
Valken
Valken - - 194 comments @ FakeFactory Half-Life: Source Cinematic Mod

What does this mod do exactly? It seems the weapons and DOF/effects changed?

Good karma+2 votes
Valken
Valken - - 194 comments @ Incidente em Varginha

Looking forward to this. The story has been amazing among UFO seekers.

Good karma+1 vote
Valken
Valken - - 194 comments @ Crimson Assault Soundpack Redux.

Set music down to 20%, sound effects to 100% to enjoy the ballistic symphony!

Good karma+1 vote
Valken
Valken - - 194 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Can you make a version for Project Brutality? It has different monsters, but would like a version with these guns and team support, leaving the PB monsters, and custom effects?

Good karma+2 votes
Valken
Valken - - 194 comments @ Hard - Life

Any chance to make this compatible with Brutal Half Life? Hard mode + gore would be awesome.

Good karma+1 vote
Valken
Valken - - 194 comments @ Half-Life: Source Anthology

Cool idea... would you bet merging some of the maps so it can be truly seamless? So zombies or enemies from one map can chase you around the full black mesa? It should be after the resonance cascade explodes of course...

Would be great to see a Source 2 ported version of HL Source, BS, O4 and Decay! Please add uplink!

Good karma+1 vote
Valken
Valken - - 194 comments @ Half-Life: Echoes: Source

Great and did you want to consider using Black Mesa retail or source assets to keep the Source style HL1 look?

Good karma-4 votes
Valken
Valken - - 194 comments @ Half-Life 2 : MMod

Steam version. Make sure the Minerva mod is installed on the same physical HD/SSD as Half Life 2 and all the Source SDK. Then it will work.

Good karma+2 votes
Valken
Valken - - 194 comments @ Half-Life: Crowbar-Deep in the Dead

Can I make a request? Can you stitch all the levels, or as many as possible seamlessly so it transitions to the next section without loading? Like the Doom:one mod for Doom :

Moddb.com

Because it would make the action much more suspenseful with roaming enemies and keep everyone on their toes. Looking forward to this!

A SvenCoop version would be awesome as well.

Good karma+2 votes