Keep in mind it won't apply to LA:DC.
Keep in mind it won't apply to LA:DC.
TL;DR version: No.
Unfortunately, it's not possible to do it (properly). The game engine was "designed" MANY years ago and implemented in a way it's virtually impossible. Of course, after spending hundreds of hours we could produce a version which would *run* in 64-bit, but it wouldn't give us too much gain. Real successful adaptation to 64-bit, taking all it can give us, would mean we had to rewrite it from scratch ;) I really prefer to go with something completely new, than endlessly scratch my head over this engine ;)
Don't worry, it will get a basic EAX support (it's already done).
It runs on my pretty old notebook... it's an "awsome machine" ;)
Same with me. Invalid code.
Just click the damn link, changelog is there...
In the same place where you have it now - but you should update it, as it won't be fully compatible with 1.3002.
Good we didn't have to wait for our "lead programmer" :P
Not really. This screenshot was taken with a somewhat wide angle camera - and the heli is on the side of the picture. This makes it looking longer.
That's true. I'd advise you to wait a bit more, before starting any work with our shaders... as they're a subject to change ;)
The Zone has spread to Sochi.
Yeah, we have also many Polish fans. Does that mean we should also dub in Polish?...
Yes, Soviet anthem is one of the melodies they do play at firecamps :)
Hm, it's new to me, but it's an old project, which I've joined to help them to bring it to the end.
Well, plans are plans ;) and the reality is I'm again in SoC. Just for one project, where I am helping to finish it.
The thing is, dxtory allows you to select whatever DxShow codec you want :) or in other words - the one you're able to encode in realtime.
No, it's not. It's a standalone map. If you want to put it into any mod, you have to do it for yourself.
But it's on the mod's first page!
Moddb.com
...
Side note: ltx files has nothing to do with LaTeX...
Patch is ready. The link is in the description (https://www.moddb.com/company/true-zone/addons/the-old-garbage).
Read the description now! There's a patch available, which solves a crash after killing a burer!
As I wrote: "It contains some small spawn data, but not too much".
There're also two bloodsuckers and few snorks - until other stalkers won't kill them ;)
...because bloom has to be implemented properly. Vanilla SoC shaders are just terrible at this, I agree. But proper bloom does look good AND at the same time doesn't make you blind.
Well, generally it was made for 1.0004, however it *should* run on 1.0005 without problems...
However: you know, as I've put only minimal set of the files, vanilla scripts are taken. Probably there's something wrong with this burer's logics. I'll try to check it (maybe during a weekend). For now just try to avoid him ;)
utak3r
Piotr joined
Software developer from Poland, developing software for professional TV stations. Co-author of widely known fractal software. Modding S.T.A.L.K.E.R. games for almost any kind of aspect - from shaders, through scripts, to textures and sounds.