Urban Pirate was funded by money I had from doing music related jobs on the side. I run a production company working with audio, graphical art and video game development (babyduka.com). With these money I paid the marketing group. When the first money came in from Valve, after releasing the game, I paid the sound engineer, so I guess you could say it was his side job. The revenue of Urban Pirate is now put into developing the next game (rent, gear). We're not paying ourselves salaries yet - you gotta start slow, I think, and wish for the best, and make the best game you can. I could put in some sales figures. Thanks for commenting!
UrbanPirateGame
Baby joined
Shoplift, dumpster dive, rave and riot your way to victory in a turn based urban crime simulator. Rise from petty thief to master pirate and look out for the store detective. Demo out now for Windows platforms.