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Some big progress has been made on the game since my last update. Let's go through it.
state of plurum address #4
I discuss the process of improving Plurum's in-game assets, and working with concept artists Erel Maatita and Meggy Vodusek toward our new Skissus landscape...
beautification update
Let me take you through the second two weeks of progress on Plurum. Hopefully you'll be able to get a taste of the finished product.
state of plurum address 2: end of first month
We've been working hard on Plurum's tower design interface, as one of the core pieces of gameplay takes place here. Let's take a look at where it's at.
plurum's tower design screen: an overview of progress
We're at an exciting point in development and are now in dire need of some concept art. We've just put out a public call for artists.
plurum is looking for concept artists
After a period of work on the tower defense screens, I'm moved development effort to the other core of Plurum's gameplay - the design interfaces!
beginning of work on plurum's tower design interface
Let me take you through the first two weeks of progress on Plurum. Hopefully you'll be able to get a taste of the finished product.
state of plurum address: first two weeks
Army customisation isn’t a bit of bells and whistles in Plurum, it’s how you win.
customisation in plurum
Welcome to the press1 Games dev log! Announcing the beginning of development of press1's first game, Plurum.
hi, everybody!
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