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State of Plurum address #4

State of Plurum address #4

Plurum

Some big progress has been made on the game since my last update. Let's go through it.

Beautification Update

Beautification Update

Plurum

I discuss the process of improving Plurum's in-game assets, and working with concept artists Erel Maatita and Meggy Vodusek toward our new Skissus landscape...

State of Plurum address 2: end of first month

State of Plurum address 2: end of first month

Plurum

Let me take you through the second two weeks of progress on Plurum. Hopefully you'll be able to get a taste of the finished product.

Plurum's tower design screen: an overview of progress

Plurum's tower design screen: an overview of progress

Plurum

We've been working hard on Plurum's tower design interface, as one of the core pieces of gameplay takes place here. Let's take a look at where it's at.

Plurum is looking for concept artists

Plurum is looking for concept artists

Plurum

We're at an exciting point in development and are now in dire need of some concept art. We've just put out a public call for artists.

Beginning of work on Plurum's tower design interface

Beginning of work on Plurum's tower design interface

Plurum

After a period of work on the tower defense screens, I'm moved development effort to the other core of Plurum's gameplay - the design interfaces!

State of Plurum address: first two weeks

State of Plurum address: first two weeks

Plurum

Let me take you through the first two weeks of progress on Plurum. Hopefully you'll be able to get a taste of the finished product.

Customisation in Plurum

Customisation in Plurum

Plurum

Army customisation isn’t a bit of bells and whistles in Plurum, it’s how you win.

Hi, everybody!

Hi, everybody!

Plurum

Welcome to the press1 Games dev log! Announcing the beginning of development of press1's first game, Plurum.