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I am, currently, managing a one-man development "team." Being my unproductive self, the extent of my work on Bismuth, my top priority, is the concept. As such, I hope that, when I have the very base of a game, I can attract at least two of my good, keen programmer friends. I may, at some point, look for a nice, cheap artist. But at the moment, what with my game's current condition, I want to keep the majority of the game quite the secret. I, Lewis, wish you all a good day!

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Unproductive Studios

Unproductive Studios

2 members Developer & Publisher

Currently a band of two, we try not to think about games that could be developed. Rather, we get hit with an idea and think, "Is this a game that should...