Thank you sigonesenix. Thanks a lot.
Actually, not only him. Some people advised to change the title of this game to me. I want to no longer make an unexpected problem like this. I learned they are untouchable zone.
We want to release this game all over the world. So I decided to change the title and background. can't satisfy everybody.
Yes, just a name. I decided to change them if can prevent a problem occurrence by the just a name. Nothing changed in game systems at all.
We have decided to change the title and background of this game.
"GODS" have been renamed "Tribal Siege".
We don't intend to force our religious values, we want just you to enjoy this game.
No god in this game.
Thanks for your advice.
Yes, of course he does with his own heart.
I say thank you because you said compliment ;D
I like this "Raikan" very much, but his attacking animations have many problems in game systems... So I developed other units before him. However, I was very happy to see your comment and I decided to continue developing him!
I'm looking forward to the day you control him.
Thanks again! :D
These hyenas are bigger than normal ones, Yes.
Thanks my lord!! :D
Yes. on Steam "Greenlight" soon.
Hello, striker-107. Thank you for the thorough explanation.
I realized that I must consider differences in culture deeply in treating God, religious existence.
There is the word called "Tsukumogami" in Japan. This word means Gods dwell to old tools and natural phenomena in Japan. (Wind god, Mountain god, Sword god, Hammer god etc) There are a lot of Gods in Japan and they have close relation to us. This is exactly difference in culture.
I reconfirmed that there are some problems I should consider on releasing this game for foreign countries.
I am glad to have discussion with you like this.
Thanks a lot and I'm going to report to you if I will get answer about this.
Oh, I understood your first question finally.
You're saying I shouldn't name this game "GODS" without saying "These gods and minions are completely original.", aren't you?
I will have to think of a solution for that.
Thanks for advising!
Hello,striker-107. Thank you for your comment.
First, I decided to name gods completely original to develop this game freely.Speaking plainly, names of gods come from my inspirations.
For example, "Dobu" comes from "ditch" in Japanese. His tribe theme is "death and regeneration". "death" is the thing people do not want to face. Ditches in Japan are almost dirty, but some bugs perform the change of generation there. I thought it was just him.
...and "Dobu" sounds tough and dark, I think.
Like this. Thanks!
He can move very quickly and control wind. He is god of point-blank range and rapid firing type.
Thanks, King! :D
Thank you for your comment, Qbob4.
>The in-game tutorial
Yeah, I think it is necessary too. There are some original rules in this game. My friends asked how to play to me when they played the demo. I'm going to add in-game tutorial to the next version.
>Will the ability to play against bots be added anytime soon?
Well, the in-game tutorial will be contained using God power part. But I know that the really required thing is singleplayer, vsBots mode. The mode will be not contained so soon, but I'll develop that ASAP.
Thank you my prince!! :)
Thank you for your comment!
Just as you say.
We're going to record their voices in the near future. They are my fictitious units, so I will record their voices in their own languages.
Thank you for your advice!!
Please play if the demo is released.
Thank you for your comment and tracking!!
I'm going to develop multiplayer system earlier than wise singleplay AI system.
So, it will be "Multiplayer mainly" version. ("single-testplay mode" will be included too.)
Anyway, I'm looking forward to the day that you play it! thanks!!
We're more motivated! Thanks!
Thank you very much for your comment!
Black & White!! It was an epoch-making game. My creatures always grew up into evilness...
Anyway, thanks a lot and we are looking forward to the day when we can offer "GODS" to you!
Thank you VERY MUCH for your comment!
I love AoE and AoM too. Gods of this game are different from the myth, but I thought them deeply about their background. I would be glad if you like them.
Thank you for comment nathanakeel. Your point of view is great.
First, we are going to develop more than 10 tribes. They have own gods and units. We are going to develop some kinds of minions, too.
>power grows be able to pick from different gods ability passive and usable ones
The early stages of this game, resource "Piety" is important and rare. Last stage of the game, you can use "God power" finally when you want use them. So, it does not have an implementation plan at the present stage. But, "pick from different gods ability passive and usable ones"... skill-tree or like that... Sounds good. Thanks for your advice!
>if you do use ones from Real life will you pick from from all over or just one type like from Grease?
You're right. It raises humanity that there are many choices.
>send a follower of your gods in to some one else's land to lower that lands faith vary slowly
Lands faith which you mean is tribe flags in this game. Minions can break enemy buildings but can't invalidate tribe flags. It is necessary for God to pull out them and hoist own flag after all buildings are destroyed in the land. That takes more time and piety than just hoisting free land.
>Demigods / Demigoddesses from sacrificing a large amount of your minions to make one
We think that Gods, Minions and Godkiller's "A three-cornered battle" is very important. If every tribe can make demigods, it may breaks relationship of the three. But if only one tribe can make "Demigods", it will be excellent uniqueness. That's good. We'll make it.
Your advice make this game more interesting. Thanks a lot!
Thanks! We'd better go for it.
Thank you very much!