And that didn't work. Apparently the extension was a little confusing. It was altering texture maps by copying the model and rebuilding it which ironically is exactly what I've been doing in my own code. I think the long term solution short of some hail mary magic texture mapping extension is to just make the terrain for 3D turn based. This might be better anyways as then I can start having enemies be in the levels directly instead of encounters. This might be easier in the long run. However, I'll first start checking for lag. Some of it may have been due to my egregious code whereby I stored my copy of the model sparsely in an array. Making a more direct representation might make things run faster. It is also possible that the rendering itself is the bottleneck in which the issue boils down to my pc being bad. Whatever the case I'll continue investigating. However, I am definitely sticking to Game Maker. Going to a pure code setup would be a bad idea at this point (or switching to any engine at this point).
TyphonBaneOfTheGods
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