Thank you really much for your advice.
I've taken some notes to improve the mod.
Thank you really much for your advice.
I've taken some notes to improve the mod.
Hi.
I understand your points about the mod and I would like to answer most of them.
I understand for the name of the mod, yet I prefer using a simple name which already set every card on the table rather than a name which makes reference to the original game or a name with a name that doesn't explain the main gameplay of the game. Yet, as I like to say, if you have any ideas, you can suggest them here.
It's true, Portal doesn't use the jump mechanic quite often. But we can always use this at our advantage, by making the player want to jump to the end, yet, forcing it to solve the chamber.
I made this mod to experiment a bit with players and to get feedback. I could have made a simple Portal mod, but I wanted to make the mod original.
I've already got everything wrote down in a book. Where I've started this community help thing, I wanted to see how people would come up with interesting ideas with this "no jump" mechanic. I also wanted them to experiment a bit and not only play with the original portal assets. If people want to experiment with lasers, they can.
Also, as Aperture tag did, I wanted to add landscape to the chambers. If people want their tests to take place in a forest, well, they can!
And no, it's not a sandbox game. As Portal, you'll get through multiple tests. In the end, the player will have to fight a "boss". That's it. The only sandbox elements of this mod are the freedom for mappers, that's it.
Yet, thank you for your comment, it helped me. I hope I have answered your question.
BTW, if you would be interested in other projects, I invite you to join my steam group. I will post an INSIDE POST as well but dedicated to my other projects!
Link to my Steam Group: Steamcommunity.com
Yep don't worry. Any time a big advancement has been made or anything important happens, I'll post here too as it's the "H.U.B" of No Jump
I'm sorry about the late reply, it seems I didn't get notified about your comment...
Well, my other mod is a kind of "joke" mod like The Stanley Parable.
It will be based on a Half-Life 2 mod, but exclusively using Developer commentary nodes.
I won't say much more as I'm working hard on this mod (as it's a short one) and which I hope I'll be able to talk soon.
If you have any other question, feel free to ask them, I'll try to answer them more rapidly this time...
I'm sorry I didn't post any news lately. As the end approaches, I need to study my final exam and make my choice for next year. And I can't find time to work on projects anymore.
But don't worry, as soon as I've got time, I will be on working again!
Thanks for your patience! Don't forget I can be reached at nojump.contact@gmail.com or on the forum or in this comment section or in PM!
It's been a really long time since I made any post here or on my Steam Group about No Jump...
So stay tuned, I'll post something today!
Hello,
So I already have a plot twist in mind. Basically, you're a test chamber in an Aperture Science Laboratories, and you have been chosen to test a new device, a chip in the brain that can control it.
For the testing, you'll lose the ability to jump...
I know it's not the best Portal story out there but I just gave you the base of the plot. I will soon post articles on ModDB and on my Steam Group to tell a little bit more on the story.
Obviously, and this will conclude this long comment, most of the story will be 'hidden' in the game. But I'll try to give as many hints as I can.
As the map HeadcrabFarm, this little map is pretty the same! But it's still cool! Also, still really short!
I've re-enjoyed playing this map, and, I think you put effort into making a map that is not a cubical simple one!
However, if this is a combined building, you should have placed "normal" combine floor textures, then add some dirt mound. Yeah, I know it's not a big deal...
And maybe next time, if you make another map like this, try something new, and something a little bit bigger. If you can, don't spoil your time if you don't want. But that would be really cool!
DOWNLOAD IT!
Also, as I said on the Steam Group, I may re-make gm_bunker! The second map I've published!
A great little map to play!
In fact, the map is so small, it will take 5 minutes of your time to end it! However, the concept is good. It's not just you, with some gun, against combines! In this map, you'll have to fight and think a little bit... Even if this part is really easy to understand, and you won't get stuck. Even if you are a Grandma playing this!
Besides, the level design is very clear, and you will totally understand where you need to go. (linear map.) And there is plenty of little detail, to not make this map a cubical one, with flat lighting.
GG to the mapper! And if you have some time to give, try this one!
Did you mean the mod couldn't load? Or is this something else?
Due to a difficult conversion EP2→Garry's Mod, the upload will take a little bit longer... I'm sorry!
(Sometimes I hate Garry's mod D:)
I'll give you the URL of the download page when It'll be uploaded!
This mod is temporarily in suspension!
Thanks for your comprehension!
Thanks for all the people who download this file!
I think the map for my brother Christmas will be included in this mod, maybe...
I've got some problem with the conversion half-life 2, to half-life 2 episode 2!
Wow, I get in the front page of the Source Engine,
Thank you :D
Ok, I'll be a uploading a mod this year with this file and my 2017 Christmas birthday!
And I'll update it every year!
Before you ask, no I won't upload the files... Sorry!
Ok maybe one day, when I will have time to archive this files and everything...
If you have any question, you can ask them in this comment section or in the YouTube comment of this videos!
Ttiki
COMBIER joined
Software engineer, game maker, mod maker, 3D/2D-ish artist, writer, (voice actor from time to time), blogger,( to make it simple, I do a lot of things). I've started programming when I was around maybe 10 years old (I'm not really sure about the age) . I've published my first Source map on 2nd of January 2015 for Garry's mod. Since, I've never stopped making mods, maps, games and software, and I never stopped learning new things! On the 9th of March 2020 I've started my indie game studio. Also, one year later I would become a Lord of SeaLand