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I'm a game developer / programmer who currently works with Unity and AS3, although I've used some other web based development languages. Originally a website designer, now turned to unity and flash gaming.Half Life 2/Garry's Mod brought me into a little C++ and lua scripting. At work I was using a small bit of AS3, and when I eventually made the connection, I became a game developer.Specialties: Unity, Game Development, Flash, 3D, Programming, AS3, XNA, Web Development, HTML, CSS, Javascript, PHP, Java, C#

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Latest tweets from @trent_sterling

RT @_naam: So: two-handed weight painting is EXACTLY as awesome as I imagined. I can only hope he isn't too ticklish T.co

Apr 13 2021

RT @Jakob_Wahlberg: I love global properties #gamedev #madewithunity T.co

Apr 12 2021

RT @FreyaHolmer: how do you calculate correct normals when doing vertex displacement shaders? here's a lil guide/example on the ove… T.co

Apr 11 2021

RT @BeersBoomerangs: Yo, we are making a VR game where kangaroos are trying to steal your beers. Throw boomerangs and save your BBQ T.co

Apr 10 2021

RT @miniciv: Valheim is pretty heavily GPU bound and the frame rates suck. Can't really blame them, typical of tiny indie teams… T.co

Mar 26 2021

RT @TheMirzaBeig: Some low-hanging fruit 🍋 for #GameDev! #KingdomHearts uses trigger boxes that show some text indicating different a… T.co

Mar 24 2021

RT @DaniDevYT: tried adding wind, am i doing it right? T.co

Mar 20 2021

RT @ephtracy: #sdf_edit T.co

Mar 6 2021

RT @AlanZucconi: Let's talk about NEURAL NETWORKS. 🧠 Most of you are probably familiar with them. 🧑‍💻 But not many know HOW they a… T.co

Mar 3 2021