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Why Fog of War is bad?

Why Fog of War is bad?

Angels Fall First : The Second Antarean War

Istrolid has its design origins in RTS, so we looked carefully at many of the conventions of the genre to determine whether they should be included in...

We need your vote on Greenlight!

We need your vote on Greenlight!

Istrolid

Istrolid is a creative and competitive game where you design your own spaceships out of blocks and fight against others online. Vote for us and enjoy...

New Nuke and Settings Screen

New Nuke and Settings Screen

Istrolid

New part added the Shaped Warhead, which use pretty expensive and is used to damage large ships. It has no AoE and just damages things on impact. Think...

Playtest Sep 13: Continuous Collision Detection & Bug fixes!

Playtest Sep 13: Continuous Collision Detection & Bug fixes!

Istrolid

Continuous Collision Detection For this play test I have implemented Continuous Collision Detection so that fast moving missiles will no longer pass through...

Line ♥ Move

Line ♥ Move

Istrolid

I love "Line Move". Its very you draw the formation with right click, and then units follow the shape that you drew. Every RTS or RTT game should have...

Space Ship Warp In Effect

Space Ship Warp In Effect

Istrolid

So I was showing a game to a friend of mine, and he said, hey warp fx would make the game much better. And I was like yeah.. I totally forgot out the...

Update: new UI mocks.

Update: new UI mocks.

Istrolid

This week I tried to improve the UI. I feel like a substituted "a bag of words" with "mystery meat" icons. It looks visually better, but I am not sure...

An AI Adventure

An AI Adventure

Istrolid

This week I spent a lot of time thinking about AI, which is essential for replicating the experience of a symetrical multi player game in single player...

 A Network Adventure

A Network Adventure

Istrolid

This week I rewrote a large swath of Istrolid network code. Oh boy was it long overdue! The network was taking way too much CPU to compute. Oh and some...

A New Direciton

A New Direciton

Angels Fall First : The Second Antarean War 19 comments

I know its been awhile and I'm sorry for that, but I've been really busy. With 2aw in fact. I looked at trends in the gameing industry and saw that more...

Typhon - Part 1 - by Alex

Typhon - Part 1 - by Alex

Angels Fall First : The Second Antarean War 2 comments

For a time that seemed to stretch to aeons after the latest funerary procession had passed, Joachim Noa lingered at the cliffside among the siffa bushes...

Zooming Problem

Zooming Problem

Angels Fall First : The Second Antarean War 13 comments

In 2aw I have a problem with scaling and zooming. I am not playing with the ships at all! I am playing with radar dots, ship ranges and icons and its...

Switching to Integers

Switching to Integers

Angels Fall First : The Second Antarean War 4 comments

Recently I have switched 2aw's simulation to pure integer maths. This makes math computation the same on all platforms. It does not matter how the compiler...

Thoughts about Interfaces

Thoughts about Interfaces

Angels Fall First : The Second Antarean War 7 comments

Here i try to think about the UI in 2aw by drawing a similar UI on top of Starcaft screen shot. Key points i try to stress are Full Zoom, icons when zoomed...

Life of a concept

Life of a concept

Angels Fall First : The Second Antarean War 7 comments

Katana was concepted to be a fighter-bomber combo. It eventually became a heavy interceptor for the USN. it is larger than a fighter, but smaller then...

The Blobbing problem

The Blobbing problem

Angels Fall First : The Second Antarean War 23 comments

One problem you get in any kind of RTS and in 2aw in particular is blobbing. Blobbing is when you take a blob of units and hurl it at your opponent. The...

Making Clouds Look Better

Making Clouds Look Better

Angels Fall First : The Second Antarean War 6 comments

I always had a problem with my clouds not looking realistic enough. My clouds were looking like they where made out of triangles. As one would turn around...

Alpha screen shots

Alpha screen shots

Angels Fall First : The Second Antarean War

Long time without some screen shots of what we are working on. Lots of things have went on in the game. I have just started working on shaders - i hope...

About Starcraft networking model

About Starcraft networking model

Angels Fall First : The Second Antarean War 3 comments

Starcaft is the most popular RTS of all time. Just recently I got into an discussion on how StarCraft implements networking. We where talking about two...

Thoughts on 2aw Maps

Thoughts on 2aw Maps

Angels Fall First : The Second Antarean War 5 comments

Because 2aw is a tactical game - there is no resource gathering and no building on the map - there needs to be some thing interesting on the map to make...

Info in the 2aw HUD

Info in the 2aw HUD

Angels Fall First : The Second Antarean War 3 comments

Many RTS games have a info panel in thier HUD. This panel is used to display many different types of information, mostly about the in-game units. Using...

Marching Cubes: Generating Rocks

Marching Cubes: Generating Rocks

Angels Fall First : The Second Antarean War 3 comments

In the quest for the best rock shape, I went to the next best thing - marching cubes. Marching-Cubes is an algorithm to convert a 3D math density function...

Lockstep Model

Lockstep Model

Angels Fall First : The Second Antarean War

Second Antarean War (2aw) uses the lockstep model. This is an older model used in many RTS and early FPS games. Basic premise is that each client runs...