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After our Early Access release, we're excited to be sharing a lot of the new content we've added in and what we're planning to release in the coming weeks...
new content: early access out now - dev update #36
This month we talk about our our new game mode, our Dreamhack Anaheim trip, and we have a ton of animations and level design updates as we inch closer...
visit treasure island in may, early access game mode reveal, and dreamhack! - dev update #34
Huge month for updates! We're excited to announce a new (earlier) Early Access release date, we'll be attending Dreamhack Anaheim, main character models...
new early access release date, dreamhack anaheim, playtesting, and new ui! - dev update #33
What an exciting month - we launched our Steam page, made the IndieDB Top 100, attended our first convention, and we're currently looking for playtesters...
steam page, playtesting, indiedb top 100, conventions, and character customization! - dev update #32
The Level Designers have been working hard on texturing the city, Modelers worked on finalizing hair styles and bodies, Concept Artists finished some...
it’s (almost) alive! an update sweeter than the candy from halloween! - dev update #31
We worked on a ton of stuff like infection "zoning", additional building texturing, some cool throwing animations, and more!
programming, modelling, texturing, and repeat! - dev update #30!
For August we have a ton of programming updates, animations to show off, additional building mechanics, and updated concept art. Sit down and strap up...
we’ve got animations, building mechanics, and more in dev update #29!
This month we worked on a ton of concept art you'll see throughout the world, our Modelers worked on what Pangu Virus samples might look like (this is...
grab some popcorn…it’s time for dev update #28!
This month we worked to build a more efficient way of approaching level design for future zones, we further refined the gameplay in terms of polishing...
summer is heating up – so is our game! dev update #27
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