I mod FreeSpace. I am a mission designer - AKA "FREDder" in community jargon. I used to create some levels to Quake III and Jedi Knight 1 and 2. Also, to make it clear: I didn't pick a Nod logo as my avatar because I am a CnC geek. In fact, I own Tiberian Sun only, and I wouldn't have it if it weren't freeware. The rest of the series is unknown to me, except for their cutscenes which I watched on YouTube. The reason I picked this particular avatar is because I love this logo, and the atmosphere of the Nod campaign cutscenes in TS is astonishing. User is retired from the modding community, so he'll likely not answer any posts here on ModDb.
No, we're not dead. As a matter of fact, 2015 might be the year of the first release (no promises, though). We've been neglecting our ModDB profile, but there is considerable progress, and the game is shaping up neatly. Please check our forum where we're the most active Hard-light.net
Certainly there are debriefing stages for all sorts of outcomes. However, these are more like mission design decisions than realistic outcomes. I am aware that there are a lot better pilots than me out there, so I tried to cover as many outcomes as I could think of, including those that are not realistically achievable with my skills. I don't remember beating Hunt and the Hunted so bad that the Qatar had to arrive (discouting targeted test runs when I used cheats).
I don't know if I mentioned it anywhere, but I haven't tested the mod on Insane, because that's well above my skill level. I suggest going with Hard.
Here are your specific issues addressed (spoilers ahead)
Your post suggests you're aiming for perfection. Note that for plot and pacing reasons not all missions are supposed to be GTVA victories.
The Kagera is supposed to take down the transports except Kemmler's. The best outcome of the mission is to defend everything until the Kagera arrives. From that point, you get no penalties whatsoever for losing the expendable transports. The plot doesn't require them.
What bonus objective in Encounter? There's just a secondary objective, in which you have to destroy the hangars. I rarely chose to complete that objective, let alone try it on Insane.
You are not supposed to defend the Millennium from both corvettes. The best outcome is to deal lots of damage to the Iberia, and defend the Millennium until the Jackal arrives. From that point, just disengage and wait for the mission to play out. The survival or the destruction of the Millennium is irrelevant for the rest of the campaign.
Deception, Friend, and Foe is surely beatable on Hard. Probably not on Insane, seeing that a vet multi player cannot beat it.
Good luck. :)
I don't know when they will be out, but I remember them saying they're nearing release.
3.6.12. is insufficient. Please download the 3.6.14. Release Candidate 6 build here Hard-light.net
One note, one question.
Note: I uploaded the full release to ModDB. It cannot hurt to have one more mirror.
Question: I've had a pretty high number of visitors yesterday and today's figures are equally great. This is surprising given that the mod released on the 15th and its ModDB newsletter was authorized on the 17th. I would have expected the highest number of visitors on either of these days, not 5 and 6 days after release. Has somebody started advertising the campaign? Please reveal yourself so I can give you a big hug. :D
Heh. Thanks. :D
Okay, this is not a full-fledged news item, but it's news nevertheless. I have done some updates to one of the missions today, and it's starting to shape up. It's not really presentable as a whole, because it's not a whole mission yet. This is mission 12, but I won't post a complete news item until I have it nearly completed. Until then, note that there *is* progress. My HLP-hosted projects enjoy priority, so I can't dedicate as much time to LCW as I want.
FotG's FSWiki page has some relevant info.
Hard-light.net
I think this is your best so far.
Yes, things are progressing nicely. There have been many commits to our SVN recently. The Falcon is now in-game, some of our ships received some further graphical boost, we have our own menu interface now, and our hyperspace effect is better than ever. Maybe I can convince chief or brand to post some new screens.
My other projects kept me occupied. Now that I'm finished with them (for now), I decided to take a break from FS modding, then get back to LCW with replenished enthusiasm.
I will post a news item once there is "real" news to report.
I have news for you.
I plan to revise JtEP, upgrading it to FSO 3.6.12. standards. Since none of the planned changes have been implemented yet, this is kinda "unofficial" as of yet, but I am determined to make some changes.
I will post a real news item once I have anything to show.
The 13th Reflections mod's abandoned modpack. Do a search at HLP's Missions and Campaigns board and you'll find it.
I do know that, but I'll stick to displaying "You."
Check PMs. Also: I'm surprised this news item hasn't attracted as much attention as I wanted. Are people so indifferent about this mod?
Here's a "small" update: I've sorted out the middle and the end part of the story, and managed to include the aforementioned drydock concept mission into the plot. I've submitted it to Battuta for revision. If he finds nothing way too wrong about it, I will consider the storyline finalized.
Details will be posted in next month's newsletter, hopefully with screenshots of some new missions.
Look in the FreeSpace Wiki. Search for "GTCa Phoenix". You can also try wwww.freespacemods.net.
Bombs and beams.
And I made a typo there. It's "Bulwark."
GTCa Phoenix. You can find it on FSMods.
There's something inexplicably cool about that nebula.
I love this fighter. Syrk uses this too.
Good luck with it.
Though we haven't posted updates here for a good while now, it doesn't mean there isn't anything new. Keep visiting our website and our forum at Hard Light Productions. That's our primary place of residence.
Hmm... bloody.
Am I seeing a Ticonderoga there?
Ha valaki akarna FreeSpace-ezni, Descendants of Sol elkészült. Moddb.com
I'd be pleased. Thanks.
Expect release any time now.