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Programmer man

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Tingtom
Tingtom @ Aftermath:Source

And allow multiple of the same model?

Good karma+1 vote
Tingtom
Tingtom @ Aftermath:Source

Just wave mode

Good karma+1 vote
Tingtom
Tingtom @ Fall of Saigon

That was me..

Good karma+4 votes
Tingtom
Tingtom @ Fall of Saigon

"Adding all sorts of features we hadn't even planned on when the mod was started" Yeah, sorry about that :P

Good karma+4 votes
Tingtom
Tingtom @ Aftermath:Source

The mod only requires the SDK, nothing else.

Good karma+2 votes
Tingtom
Tingtom @ Aftermath:Source

Mods dead man, dunno why the archive has broken must be your side delete them all and try again.

Good karma+1 vote
Tingtom
Tingtom @ Greenlight Update

Woops that was me

Good karma+1 vote
Tingtom
Tingtom @ April 2014 Community Update

Hello o/

Good karma+2 votes
Tingtom
Tingtom @ Resurgence

What's your guys opinions on achievement hunting and getting rewards for getting achievements?

Good karma+2 votes
Tingtom
Tingtom @ Death of a mod

Ive been helping people ever since i made the mod.

Good karma+3 votes
Tingtom
Tingtom @ Death of a mod

Ive already started working with other people, i want to help bring other peoples dreams to life now that mine has.

Good karma+5 votes
Tingtom
Tingtom @ Death of a mod

The mod is something i worked on for two years straight i don't want my code to go to people who don't know how to code or are just starting off and see my code as something to start on.

A mod is something you build from the base not something you take from someone else and revive, if someone wants to make a similar mod i want to see what they can do :)

Good karma+2 votes
Tingtom
Tingtom @ New phase

If only i knew someone who can code...

Good karma+2 votes
Tingtom
Tingtom @ Aftermath:Source

I made all the hand textures myself to match the player models i will never change them.. The weapons are all based off counter-strike rigs and thus use a counter-strike uv map.

Good karma+2 votes
Tingtom
Tingtom @ Aftermath:Source

Looks nice, i was going to make one but haven't had time there is a video tutorial in the videos section of this page but is slightly out of date. The barrier setup is the same but zombies spawn on one entity "as_spawnpoint". If you need more help i can make a video for you or we can add the stuff in for you ( setting up weapon spawns, barriers, spawn points, and the navigation mesh )

Good karma+2 votes
Tingtom
Tingtom @ Aftermath:Source

We want to revamp the map and hopefully construct a complex around the existing island to make it more exiting, the current map is broken in terms of gameplay as it is a large arena.

Good karma+2 votes
Tingtom
Tingtom @ Aftermath:Source

All fixed

Good karma+1 vote
Tingtom
Tingtom @ Fixed napalm

We want to revamp napalm and make it less of a large arena and more of a figure of eight or circle style, so there will be options to add more weapons in the level.

The mystery box will not be added we want to refrain from copying the cod:zombies style and implement our own.

Good karma+1 vote
Tingtom
Tingtom @ Fixed napalm

Really? do you mean the water stopped reflecting or it has the reflection bug from above?

Good karma+1 vote
Tingtom
Tingtom @ Aftermath:Source

Instead of posting bugs here can you send them to me via email or through steam thanks

Good karma+1 vote
Tingtom
Tingtom @ Fixed napalm

As you can see me adding a 3d skybox also broke the reflection shader :/

Good karma+3 votes
Tingtom
Tingtom @ Aftermath:Source

Thanks these are really helpful!, im not sure on the menu music but ill have a proper listen later when im working on the mod.

Thanks for the translation it always helps bring that extra something to the mod when someone has english as a second language.

Good karma+1 vote
Tingtom
Tingtom @ Aftermath:Source

The two weapons i mentioned in the news have been coded!, the telsa chained weapon needs some work on removing multiple instances of the same beam which also require more cpu work so im gonna have to work on balancing the beams rendered and the work needed to remove multiple instances.

It's pseudo code time :)

Good karma+1 vote
Tingtom
Tingtom @ Aftermath:Source

I did, then i got massively attacked by the community moaning it's a COD zombies clone so i took it off and have been working on removing and replacing features from the mod that were massively inspired by COD zombies.

Good karma+1 vote
Tingtom
Tingtom @ Aftermath 0.4a

First!

Good karma+3 votes
Tingtom
Tingtom @ Aftermath 0.4a Release

I'm hoping to add the thunder gun into the mod in some form, i coded the blow back effect were you shoot and zombies in a radius are thrown across the map and i want to add a chained weapon were a beam is shot at one zombie and it chains across to others and pops their head's off and the last one blow's up XD

If you have any idea's dont fret to send post them!

The workbench is in all maps it's a wooden table that looks quite bad :P, that reminds me i should remake that sometime...

Good karma+1 vote
Tingtom
Tingtom @ Aftermath:Source

The mod's barrier problem is now fixed!, the spawn point that zombies spawn from know have an feature which disallows the zombie hitting barriers allowing the traditional spawn instead of a barrier spawn.

This fixes the zombies hitting barriers after spawning and they will only focus on players!

Good karma+4 votes
Tingtom
Tingtom @ Aftermath:Source

University!, when the christmas holiday's started i worked my *** off on the mod finishing it and running around trying to get everyone on board again. I finished the mod a while ago we had map's to fix and files to port over to the vpk format which is all new to me, then uni started again and i instantly lost motivation.

I will upload the mod today since im not doing much but there's two problem's.

1. Napalm is ******
2. No server's ( well i have got money to buy them but i don't know i want to invest in them if nobody is gonna play it )

Good karma+1 vote
Tingtom
Tingtom @ Aftermath:Source

It's finished.

Good karma+2 votes