Yeah in a funny way Seeker represent the lonely ignorance in the Zone. His motto could well be, "After us, the Deluge" kind of like every man for himself xD
In personality he thinks only for himself. He is ranked to be a Veteran in the zone yet his results of friendship and beeing a cheapskate are reflected on his poorly main weapon and ''slightly'' improved armor. x) How he survived longer in the zone to be a Veteran no one knows....it is speculated that Otto helped him alot in the begining :)
Seeker is his nickname used in the zone, it isnt a perk or anything just a nickname ;) and nicknames will be used to recognise people in the game thru assigned missions. Assassination, elimination and so on.
There will atleast be 1-2 missions where you have to kill one of your own in the group. That funtion is simply put in mainly to challenge your decision making in your own faction. ;)
How it workes is simple, you eliminate a sertan person in your faction (just remove the card without fighting beeing that person has being assassinated) and get a reward written on the task card. The difficulty of it is to make a decision between killing this character or leave him alone for future purposes...
its logic is like this ''Do i need this character? what do i get from this? is he really anoying? will the fate of one man cause problems in the future? Is the reward worth it? is killing him worth the price?
Mate that is some juicy info but I meant the binoc's on his card because it has a R:4 under the image as well, so I thought there might be a recon ability that might give you an edge in combat.
But I do like how you have put cause and effect into the game, such as killing one of your own men could cause a few of his close friends to turn on you and so on down the track whether it be sooner or later.
Ah i see, i missed the part with the binoc's :P so here it is. R:4 means the highest RANGE/Distance of visual targets for you to look at. In the game the unit cards will be turned on its back so your opponent cant see what units you have. If the enemy is located in the visual of 4 3 2 or 1 terrain, with the binoc's you can always see what units he has (meaning he must turn his unit cards up for you to see (expose) and when your turn is over, enemy simply flips the cards back over again. SO in conclusion binocs can come in handy as a spying tool and it causes 1 turn.
Tools like binoc's, Walkie-talkies will be in the game with there own abilitys. The ''known'' stalkers or experts usually carry them. Thats what makes these ''well known stalkers'' unique, and thats where cons/pros come in durring the kill target in your group task for a reward. Also no one will turn against u once you eliminated one of ur own
Woah! That Seeker fellow is certainly from Metro :D.
Yeah in a funny way Seeker represent the lonely ignorance in the Zone. His motto could well be, "After us, the Deluge" kind of like every man for himself xD
In personality he thinks only for himself. He is ranked to be a Veteran in the zone yet his results of friendship and beeing a cheapskate are reflected on his poorly main weapon and ''slightly'' improved armor. x) How he survived longer in the zone to be a Veteran no one knows....it is speculated that Otto helped him alot in the begining :)
Cool, I like this :D
Seeker looks like his a scout, how will that come into play? As per usual great stuff man
Seeker is his nickname used in the zone, it isnt a perk or anything just a nickname ;) and nicknames will be used to recognise people in the game thru assigned missions. Assassination, elimination and so on.
There will atleast be 1-2 missions where you have to kill one of your own in the group. That funtion is simply put in mainly to challenge your decision making in your own faction. ;)
How it workes is simple, you eliminate a sertan person in your faction (just remove the card without fighting beeing that person has being assassinated) and get a reward written on the task card. The difficulty of it is to make a decision between killing this character or leave him alone for future purposes...
its logic is like this ''Do i need this character? what do i get from this? is he really anoying? will the fate of one man cause problems in the future? Is the reward worth it? is killing him worth the price?
But that is entirely up to the player to decide
Mate that is some juicy info but I meant the binoc's on his card because it has a R:4 under the image as well, so I thought there might be a recon ability that might give you an edge in combat.
But I do like how you have put cause and effect into the game, such as killing one of your own men could cause a few of his close friends to turn on you and so on down the track whether it be sooner or later.
Ah i see, i missed the part with the binoc's :P so here it is. R:4 means the highest RANGE/Distance of visual targets for you to look at. In the game the unit cards will be turned on its back so your opponent cant see what units you have. If the enemy is located in the visual of 4 3 2 or 1 terrain, with the binoc's you can always see what units he has (meaning he must turn his unit cards up for you to see (expose) and when your turn is over, enemy simply flips the cards back over again. SO in conclusion binocs can come in handy as a spying tool and it causes 1 turn.
Tools like binoc's, Walkie-talkies will be in the game with there own abilitys. The ''known'' stalkers or experts usually carry them. Thats what makes these ''well known stalkers'' unique, and thats where cons/pros come in durring the kill target in your group task for a reward. Also no one will turn against u once you eliminated one of ur own
wow that's awesome cheers for that.