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Comment History  (0 - 30 of 40)
thorhead
thorhead - - 40 comments @ Warzone-Acron

What does it mean when a location is covered by a swirling green dome? I visted a place with the dome on it and I noticed the atmosphere in the village was greenish. Is this a radiation storm? Are there any effects?

BTW, what an amazing mod!

Good karma+5 votes
thorhead
thorhead - - 40 comments @ The Triple Alliance - Paraguayan War

Thank you very much for this explanation! I have never even been to South America, but I have been fascinated with its history for years. Your mod and Independencia de Chile are two of my favorite Warband mods.

Good karma+2 votes
thorhead
thorhead - - 40 comments @ The Triple Alliance - Paraguayan War

OK. I assumed they were not rebels. I am playing for the Paraguayans and I have been recruiting from Paraguayan Legion Camps in Paraguay.

Good karma+1 vote
thorhead
thorhead - - 40 comments @ The Triple Alliance - Paraguayan War

The latest update is a huge improvement! I love the new vegetation on the battlefields. One thing: I notice there is a Paraguayan Legion Camp just south of Buenos Aires and no Argentinian camp.

Good karma+2 votes
thorhead
thorhead - - 40 comments @ Snow In the East

Also, wandering parties of displaced civilian refugees would add to the chaotic wartime atmosphere.

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Snow In the East

This idea might be seen as "politically incorrect", but you could have prison camps and gulags for the German and Russian factions where the player can sell their prisoners. Like the Salt Mine in original Mount & Blade. It would be appropriate to the setting, for sure.

Maybe they could even be attackable so you could liberate the prisoners from the enemy camp or gulag and and recruit them.

Good karma+2 votes
thorhead
thorhead - - 40 comments @ Snow In the East

I hope it can be fixed, because Freelancer is a great feature for this m od.

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Snow In the East

I am not sure what happened, but this is no longer happening. Same character, same save, but the insurgents are no longer appearing when it's upgrade time.

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Snow In the East

Not too much! LOL! Probably all the medium and heavy machine guns will have this amazing power, not just the German ones.

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Snow In the East

The MG-34 and MG-42 are weapons of mass destruction in the hands of the player. You can massacre hundreds and hundreds of enemies as long as you have two ammo packs and a few soldiers to soak up the enemy bullets for you.

I besieged a fortress holding four hundred men with my warband of 50 men. Because they outnumbered me, they sallied out to attack with half their men and I quickly mowed them all down with my MG-42 with a loss of only 6 of my own troops.

I'm not complaining, because it was a lot of fun!

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Snow In the East

If you do not choose to join a side at the beginning and then enlist as a soldier, the Freelancer system gets stuck in a loop if the Lord you are serving is defeated in battle. It flickers between the "captured" screen and the map when you press continue, and the game is stuck at that point.

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Snow In the East

I just rediscovered this mod and it has come a very long way! I love it! Just one small issue: Whenever it is time to upgrade troops, several Ukrainian Insurgent soldiers somehow appear in my army list and usually raise my total beyond what I am capable of leading.

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Colonial Wars (M&B Warband mod)

I have always wanted a Colonial Wars mod! I have zero modding skills, so I could never do it, but yours is almost exactly how I imagined it!

I would like to see you add loot from battles, enable larger armies, and also add a second tribal faction. Perhaps Bedouins or Hadendoa "Fuzzy Wuzzies"?

Good karma+2 votes
thorhead
thorhead - - 40 comments @ Mod Independence of Chile 4.0 (Full includes patch)

I have an earlier release also called version 4. In this current 4 release that you have here, multiplayer is not working properly and some nice clothing items are missing. I went back to the earlier version 4 which I downloaded in 2019.

I hope to see a new release soon. Thank you for this wonderful mod!

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Battleground 44

OK. I found the problem. I had a double Objects folder. Make sure you take the Objects folder out of the Objects folder when you install part 2. Works fine now.

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Battleground 44

The mod does not work for me. I installed to C drive and I believe I implemented the shader fix properly. However when I start a map it either crashes to desktop when I join the battle, or there is no list of kits to choose from and I cannot begin to play.

It's a shame, because it looks great. I have seen videos, so someone must be able to make this work.

Good karma+2 votes
thorhead
thorhead - - 40 comments @ Age of Heroes

Thanks for the info! I'll be watching for the update!

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Age of Heroes

Those features sound very interesting! I particularly like the Guild Districts idea and the Law system. Is there any chance you will include Freelancer? I always like to start my Warband character as a gutter scum who is forced to join the army.

(Another bug I noticed which you are probably aware of is that nobody drops loot after a battle.)

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Age of Heroes

Any news about an update? I love the ancient/Runequest look and feel of this and I really want to play a full game with wars between kingdoms.

Good karma+2 votes
thorhead
thorhead - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 1.8

Thanks for the tip, and thanks for this great mod! I just had one of the most intense Warband experiences ever when my Rebel cavalry platoon and I charged into a Union advance and my horse was shot out from under me. I managed to kill a few of the onrushing solders and mount a horse from one of my dead companions to get away. It was like a scene from a movie!

Good karma+4 votes
thorhead
thorhead - - 40 comments @ The American Civil War Mod: Revived! Full Release Version 1.8

This version is probably the very best 19th century America mod yet for Warband. I love it, but I am getting quite a few crashes to desktop when I choose "walk around the streets" in some cities. It doesn't happen all the time, but often enough that I'm having to save very frequently to work around this.

Good karma+3 votes
thorhead
thorhead - - 40 comments @ Warlords of Azhrann

Thanks so much for this amazing mod! I was afraid Bannerlord had caused the end of new quality mods for Warband, but this one puts that fear to rest. I love the visuals and the amazing armor and the little tributes to classic Sword and Planet stories in the names of some of the cities. I never thought anyone would attempt this setting and I love it!

I just have a couple of recommendations that I think would be nice to see.

A new, more exotic skybox, maybe with multiple suns or moons.

If possible, the addition of Freelancer.

I find the weapons and armor you get at the beginning as an Earthman are really overpowered. I think it would be better to start with weaker equipment. Maybe you could make it necessary to do a quest to recover your Terran gear, which has been stolen by bandits? I just find I am not motivated to try the great-looking Azhrannish weapons and armor, because the Space gear is so powerful.

Good karma+2 votes
thorhead
thorhead - - 40 comments @ 255 bots COOP/SP for BF1918 3.3

I've been trying to get 255 bots in this mod forever! I succeeded in vanilla BF42, BG42, Star Wars and a few more, but BF1918 and EoD would never work. This fix works great! Can you do one for the EoD mod as well?

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Battlefield 1918

BF1918 desperately needs the option to add more bots! All these great maps feel empty with the standard number. I have been able to make more bots work in several other mods, but not BF1918 or EOD. If anyone knows how, please let me know. And please incorporate more bots in the next update!

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Modification/fix for ''1860 Old America mod ''

This mod breaks the War system. In the notes, my faction is at war, but when I talk to other Lords, they say "We are not at war with anyone". I also cannot loot and burn villages I am at war with, but Lords will attack caravans. Also, you destroyed the "Kwai Chang Caine" follower who is based on the famous 1970s series, "Kung Fu".

Good karma+1 vote
thorhead
thorhead - - 40 comments @ Native American: Submod The American Civil War Mod

These are very attractive and historically accurate designs!
1. Are you updating to be compatible with the latest edition of the mod? Why not join with them so this becomes an official part of the ACW mod?
2. The Native American stuff added seems much brighter than the rest of the outfits in the mod. The Indians seem to glow compared to the other characters.
3. The Indian raider steppe bandits still just have white men's heads.
4. MANY missing texture warnings appeared when I tried this out on the old version of ACW.
5. Can you also make war bonnets and buffalo headdresses for chiefs and medicine men to wear?
I really appreciate what you are doing! Thank you!

Good karma+4 votes
thorhead
thorhead - - 40 comments @ Warsword Conquest Freelancer Edition

Thanks for this great update! Battles run very smooth with 300 battlesize. I have a couple of problems, though. My game froze when I recruited my first companion, Finn the Dwarf in Mousillon, I also became stuck in a loop on the selection screen when the Lord I was serving under as a freelancer was fighting a battle. I kept clicking "join battle with your Lord" and was just bounced back to the selection screen. Also, I think you beefed up the Beastman faction too much. They are overrunning Bretonnia, massacring armies twice as large as theirs. We obviously don't stand a chance and it is only Day 15 of the game. In earlier editions of Warsword, Beastmen would always be the first faction to be eliminated, but this has been overcompensated now.

Good karma+1 vote
thorhead
thorhead - - 40 comments @ BF1942 255 Bot Overhaul Mod

If anyone has gotten this to work with BG42, EoD and BF1918 PLEASE either tell me exactly how to do it or upload your altered files. I installed this mod and tried the steps in the troubleshooting section in this tutorial:

Indiedb.com

But those mods do not seem to have the same file configuration and it was impossible to follow the steps.

It works for vanilla BF42, BF1941m Star Wars GC and Wastelands, but not for the mods I really want.

Good karma+4 votes
thorhead
thorhead - - 40 comments @ Crimean War (1854-55)

Looks great but I just installed it and played the Alma map with bots and both sides spawned in the same place. Have not tried other maps yet.

Good karma+1 vote
thorhead
thorhead - - 40 comments @ BF1942 255 Bot Overhaul Mod

Works on Vanilla BF42, FHR and Desert Combat but will not do more than 120 bots. Does not do anything for EOD, BG42 BF1918 etc. Those are still stuck with 60 max.

Good karma+3 votes