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We'd like to. It's in the plans. It's just not as much a guarantee as PC, Mac and Linux. We'd also like to release PS4, Vita and Wii U versions! IT's just a matter of if we have the money to do so. We'll most likely be releasing the console versions sometimes after the PC release, depending on sales (and how well he kickstarter does).
Yes, really. They are puzzle platformers. They were critically acclaimed and wildly successful, proving that people can like puzzle platformers. Thanks for your various compliments, but I'm not doing a 6+ month overhaul to satisfy some people's dislike of puzzle platformers. If it makes you feel better, my next game might be an action platformer (or action adventure).
Thanks for your comment. I have to disagree with you though. A lot of puzzle platformers do insanely well: Super Meat Boy, Braid, Fez, Limbo. Believe it or not, a lot of people really enjoy puzzle platformers.
Yeah, you're right... nobody likes puzzle platformers.
Hi Henry. That's something I thought long and hard about and decided not to put one out yet. The game isn't nearly far enough along for me to feel comfortable releasing a demo to the public. I'm sorry!
Thank you NinRac! I am going to be applying for a SBA Loan very soon. If that doesn't work out, I will definitely be looking more into that website and angel investors in general. Thanks!
If anyone has any questions or comments about the game, let me know (here in the comments, in the TIG devlog or send me a message on twitter)! Discussion helps me improve and refine my ideas and the game's features!
This game looks really cool. Who is your composer?