Removing the scripts fixed it but couldnt import them due to the computer language discrepancy in MW WorldBuilder, Oh well.
Removing the scripts fixed it but couldnt import them due to the computer language discrepancy in MW WorldBuilder, Oh well.
Hey QSN, I tried converting several missions from the older versions into the current one by using the world builder. I fixed the problems with the maps and it ran well in WB but it always gives me an error whenever I try to play it. I'm not sure but it may have something to do with the mod assets.
Here's my crash report
Release Crash at Mon Jan 01 20:09:31 2017
; Reason Uncaught Exception in GameEngine::update
Last error:
Exception is access violation
WinMain at 401700
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:00000000 was read from.
Stack Dump:
<Unknown>(-1) : <Unknown> 0x00759480
Details:
Register dump...
Eip:00759480 Esp:0019F60C Ebp:0019F71C
Eax:C2C80000 Ebx:00000000 Ecx:00000000
Edx:00CEA174 Esi:05A54AAC Edi:05A54AAC
EFlags:00010206
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b
EIP bytes dump...
Bytes at CS:EIP (00759480) : 8B 11 8D 44 24 08 50 FF 52 50 8B 8F 18 02 00 00 8B 11 55 FF 52 24 E8 A5 9D 0A 00 E8 40 75 0A 00
Current stack:
For what it's worth, here are some links for an old version of the mod that I uploaded. I think version .02 from 2009 or 2011... This one has some interesting missions though.
Hey QSN, Do you know where I can get Modern Wars 2.43 version of your mod?
Hey QSN, Do you know where I can get Modern Wars 2.43 version of your mod?
The helices are from the apache. I don't know why he couldn't use the originals.
I might have seen this in a previous mod but can't you implement a nation selection system. For instance, i choose set of nations 1 (Which would be USA but includes the options of 2 other nations. In the description it would narrow down the nations that are select-able.) After the games loads i would be able to go to the command center and select one out of these two select-able nations. It's just an idea, I don't know if the engine can process all this.
Is it me or would a Star Wars mod put this awesome game to good use ?
I use windows and i just make multiple copies of the game with different mods. Try it.
Are the models going to be up to scale or at least close to it? Why does it say that it was released on Aug 11, 2014 ?
Is it possible for us to see a video showcasing the naval units ?
Does anybody play this mod online ? If interested in creating an online group message me. I usually play through gameranger.
Does anyone want to play online with this mod ?
Is anyone on gameranger that has this mod ?
I think there is much to be done, but overall very well done it exceeded my expectation not that i expect you to have models such as the ones in modern warfare mod.
I need help, in zombie mod 1.2 i have a bug does not let the zombies die, not one.
I need help, in zombie mod 1.2 i have a bug does not let the zombies die, not one.
Are you seriously going to ruin the awesomeness, are you but-hurt or just want to ruin the fun for all of us ?
Let him keep it this way, looks more awesome
QSN, would it be too much to ask you to add the capability of changing weapons for soldiers like in peace mission or cold war also the ability to go prone ?
QSN, is it possible to merge this version of the mod with the older one ?
Why are the aircraft carriers as well as the destroyers not available ?
Why don't you try gathering people who have similar goals on their mods? It might might make the job a lot easier don't think ?
Will you make an specific airfield for large aircraft, perhaps a larger airfield since it would bring more realism into the game.
QSN did you fix the memory leak (when the game gets slow and lags after playing for a certain time,mostly in skirmish)
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