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Using a cellular automaton in video games

Using a cellular automaton in video games

Nanotale - Typing Chronicles

An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements...

Epistory Retrospective - Looking back over the development of Epistory

Epistory Retrospective - Looking back over the development of Epistory

Epistory - Typing Chronicles 1 comment

Epistory released 1 year ago. Follow us as we take a trip down memory lane.

Sneak peek of what’s to come

Sneak peek of what’s to come

Epistory - Typing Chronicles

Some news about the next chapter. Voice over and gifs ensue.

Breaking the cycle

Breaking the cycle

Epistory - Typing Chronicles

We describe how we achieved the look of the ground tiles without compromising the art direction or re-doing all the textures.

Automating Action & Reaction

Automating Action & Reaction

Epistory - Typing Chronicles

A tale of candy distribution. Follow me as I describe how we automate the reactions from player actions in Epistory.

Fun with bones in Unity

Fun with bones in Unity

Epistory - Typing Chronicles

Discovery of what unity can do in terms of jiggly bones and overriding animations.

Fluffy Friday #2

Fluffy Friday #2

Epistory - Typing Chronicles

Bite sized news for small stuff. Today: Adding critters.

Fluffy Friday #1

Fluffy Friday #1

Epistory - Typing Chronicles 5 comments

Bite sized news for small stuff. Today: Tile appearing.

Lessons learned while switching to Unity

Lessons learned while switching to Unity

Epistory - Typing Chronicles 12 comments

Sharing my experience of going from a C++ environment to Unity and C#

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