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An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements...
using a cellular automaton in video games
Epistory released 1 year ago. Follow us as we take a trip down memory lane.
epistory retrospective - looking back over the development of epistory
Some news about the next chapter. Voice over and gifs ensue.
sneak peek of what’s to come
We describe how we achieved the look of the ground tiles without compromising the art direction or re-doing all the textures.
breaking the cycle
A tale of candy distribution. Follow me as I describe how we automate the reactions from player actions in Epistory.
automating action & reaction
Discovery of what unity can do in terms of jiggly bones and overriding animations.
fun with bones in unity
Bite sized news for small stuff. Today: Adding critters.
fluffy friday #2
Bite sized news for small stuff. Today: Tile appearing.
fluffy friday #1
Sharing my experience of going from a C++ environment to Unity and C#
lessons learned while switching to unity
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