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TheRareAquaticPyro
TheRareAquaticPyro - - 4 comments @ Temple of Ra: Journey to the Underworld

Hey there, glad to see you enjoy the game! First and foremost, apologies for the really late reply!

To answer your question, yes, the game is still being developed, but development has been slow, due to our team's members, myself included having to do National Service for 2 years. Such is necessary for us guys to do here in Singapore. Most of us have just recently completed our NS, so we'll be continuing with development soon!

Really appreciate the videos too! Also rest assured, the bugs with aiming at bugs (heh), have been fixed in our later builds. We'll be releasing an updated version of the demo soon! :D

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TheRareAquaticPyro
TheRareAquaticPyro - - 4 comments @ Enhanced Enemies!

Update: The shading has been fixed. There was a problem with the smoothing on the exported models.

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TheRareAquaticPyro
TheRareAquaticPyro - - 4 comments @ Enhanced Enemies!

Well, a newer demo hasn't been planned, but we might have something in store later this December. Yes, its using the default shaders.

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TheRareAquaticPyro
TheRareAquaticPyro - - 4 comments @ Temple of Ra: Journey to the Underworld

Hello,
Glad you find the game interesting so far! :D
As for the site theme on the game's page, is it using the red modDB theme instead of the green indieDB theme? I'm not sure why it's like that for you, because Temple of Ra isn't set up as a mod, and it shows the green theme for me on various browsers on my computer and phone, regardless whether I am logged in or not. It might be an issue on your end or the site.

About Unity, it IS a very good tool for aspiring game developers. It is very easy to learn for beginners too, coding is done using Java or C# scripts. You don't need to focus on one programming language too and you can use both. On the art side, it's quite easy to import art assets into Unity. It accepts most 3D file formats including .fbx and .obj and also scene files for 3D programs such as blender .blend files and maya .ma and .mb. Basically you just need to know some basics for scripting/programming and some for 2d or 3d art to produce a simple game.

It also has an asset store where you could get some art assets or scripts to use in a game. With these, the only things you would need is basic programming and a good game concept. That's pretty much the bare minimum you'd need.

In addition, the community is very friendly and helpful. There is an abundance of help available from the community as well as the official documentation. I you're trying to do something for your game but you are stuck, there's the chance someone else has tried before, so a solution could just be a google search away.

Anyway, the best way would be to experience it yourself! You can try following basic tutorials such as the Worminator tutorial by the Tornado Twins on YouTube, which was what I checked out when I first started using Unity.

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