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Comment History  (0 - 30 of 53)
StachuJones
StachuJones - - 53 comments @ Floris Evolved

which sub mods are you talking about? Is there something more up to date than Evolved?

Good karma+2 votes
StachuJones
StachuJones - - 53 comments @ OGSR Mod RePack from SeregA-Lus with English Patch

I actually just copied the gamedata folder from this repack with the the latest engine and it seemed to load fine. We'll see after I play a while.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ OGSR Mod RePack from SeregA-Lus with English Patch

I was looking through the comments and read that someone just copied the save file from this repack into the latest release. Said hes been playing for a good bit without any issues, so I did the same. I'm just out of the x18 lab about to get out of darkscape after doing all the missions there. And so far no issues. But I'm kinda concerned because this repack weighs a good few gbs than the latest release. Might cause issues way down the line.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ [RePack by S.L] s.t.a.l.k.e.r. OGSR Mod + CK English Patch

How's the editing going? Any chance you could upload the modded files with OWR 3 merged in?

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ OGSR Mod RePack from SeregA-Lus with English Patch

Is there any texture packs that I could use with this?

btw why didnt you use the latest version of the OGSR Engine?

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ SFZ Project: Episode Zero English Translation Repack 1.0

im getting xrEngine.exe - Application Error (0xc000007B) and OpenAl32 error. When I try launching with the (Launch SFZ) I get C:\Games\SFZ Project - Episode Zero (English)\bin_x64\xrEngine.exe The specified does not exist. Even tho it exists.

Good karma+3 votes
StachuJones
StachuJones - - 53 comments @ Oblivion Lost Remake 2.5 (ENG)

i have rtx 3070 and i9 10850k and it runs great maxxed out. tho i have the grass density set fairly low and the grass render distance around the middle. they tend to chew up fps. plus in the configurator select standard grass and optimised rain.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Hunter's Far Cry 2 Update - Steam - Special Version

Oh okay, my bad. I just read the description wrong and thought you actually merged the Infamous Mod.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Hunter's Far Cry 2 Update - Steam - Special Version

Btw does this version still have all the changes you made since you merged this with Infamous Fusion?

Good karma+2 votes
StachuJones
StachuJones - - 53 comments @ Hunter's Far Cry 2 Update - Steam - Special Version

Are you going to release the special version for the GOG version?

Good karma+2 votes
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

Yeah I got no error log, just that the exe stopped working. Changing the graphics to minimum did the trick. Thanks.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

I'm getting a constant crash in the Great Swamp every time a blowout starts.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

I came across a constant crash in Radar at the end of the sequence where everything goes dark and a lot of zombies and mutants spawn. Switching back those render files fixed that. I had no issues up to that point and I've been exploring everywhere and doing all the side quests I could.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

I've been playing with those 2 render files switched for 3 hrs straight with no crashes at all. Not sure if that's of any help since its only those 2 files.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

I feel like OGSE scales the shadows properly with the time of day. When you start a new game, the time is around 7 in the morning, so it makes sense that the shadows appear more stretched out because the sun is rising over the hill. While the lightning in NS seems like its around 12 or 1 oclock during the day even tho its morning. Btw you can make the shadows even sharper if you type -smap4096 in the launch option.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

I looked around a bit deeper and I found a post where someone compiled the OGSE render so that apparently it should work with the base game and any mod. That's what google translate said anyway. I tried installing the files but whenever I started the game it instantly crashed and the bug report said it was something to do with the xrCore.dll in the bin folder.

You're supposed to replace XR_3DA.exe, xrRender_R1.dll and xrRender_R2.dll in the bin folder. As well as copying a bunch of files into gamedata/shaders/r2. But that crashed the game, so this time I only copied xrRender files and the shaders without the exe and the game still crashed but this time I got an error saying Pixel Shader 1.1 is required. So I just pasted the xrRender files without the shaders and exe, and the game started. I went into options but they still looked the same, not like the big *** menu you get in OGSE. So I started a new game to see if theres any difference ingame. And to my surprise there was, the lightning and shadows seem way more detailed. Especially in the distance.

Before:
Ibb.co
Ibb.co

After:
Ibb.co
Ibb.co

If anyone wants to try it Cloud.mail.ru thats the link to the OGSE render download.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

I was messing around on Russian forums and I found a post where they said you can add the OGSE Engine render to NS 2016. Any plans on adding it in the future?

Stalker-gamers.ru Scroll down to the bottom.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

What do you mean? Him circling the truck before following me?

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

There's no spectnaz there. Just the Privates and the Major. One of them was a Sergeant tho. It would specifically say they're Spectnaz in their name right?

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

Kostya followed me through the electric tunnel, It was weird tho, because before i went through the tunnel he kept circling the truck beside the entrance. He followed me anyway and now hes trying to kill the military too. Both of them are invincible. Has to be some kind of bug right.

Edit: Nvm... he killed all of them... Even the one that still kept going after I emptied 100 pistol rounds right in his face.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

It's like 13:29 during the day and they still shoot me on sight. I don't know if it's a glitch or what.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

Fair enough. Thanks for the info.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

Ohhh... i didn't read that in the diary ha. Thanks for the info. I did jump down and went into the mil on the ground floor. I was chilling beside the window waiting for the army to come close. The army men came close to the window, about 30 ms or so. 4 of them stood in a straight line beside each other. I popped a cap in all of them then out of nowhere a Loner came out pointing his gun at me. I didnt know he was a loner until i popped a cap in his head and checked his body. Still, ive no idea why that loner was hostile against me.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

I was in the mill just beside the bridge, on the roof top looking for stashes and the army men underneath the bridge just started to shoot me from a mile away for no reason. Like i did nothing to provoke them.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Narodnaya Solyanka

Why is one of the army dudes in cordon at the bridge invincible?

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Zone ENB the definitive edition

Yeah I deleted the shaders folder, its still the same.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ STALKERSOUP

Is there a way to make Dynamic Shaders 2.0 work with StalkerSoup? I've asked uncle google but no luck..

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Zone ENB the definitive edition

Nvm, the day's are extremely dark too.

Good karma+1 vote
StachuJones
StachuJones - - 53 comments @ Autumn Aurora Hud

I found a little bug, when you equip your knife the icon appears on top of the health and stamina bar overlapping them.

Good karma+1 vote