@medve - a friend of mine does some pretty solid dark ambient music. it fit perfectly during the initial prototyping. I am currently working with him to make more for the full game.
@Acetyl - There is a lot of symbolism within this game. One of the things I really wanted to capture with making this game was the ability of some games to give context and depth as far as the player wants to dig. Classic games like Portal or Braid have deeper lines than intended. The great thing is that the game can be enjoyed outside of digging too deep so for some players its a gameplay treat but if you want to look further or between the lines there is something always to be found. :)
thatPhillyDev
Keith joined
Keith Nieves is an independent game developer who focuses on creating immersive environments and innovative gameplay experiences. Keith aims to utilize his experiences in real life to create engrossing games and other cool ways for you to forget about the world outside of the monitor. Even for just a little bit. When Keith is not making games he spends most of his time playing StarCraft 2 or DotA 2.