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Comment History  (0 - 30 of 50)
TestsubjectTigger
TestsubjectTigger - - 50 comments @ New for Sortal | Old for Aperture

Looking neat! But you should smooth out the wires and the Aperture logo. Looks awesome. =)

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Flow Button in Game

Reminds me of TF2, it looks too different from anything else, if you ask me.

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Mount Aperture - Inter-Chamber Transportation Room

If this isn't posh, I don't know what is.

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Mount Aperture

Could I help with voice acting?

Good karma0 votes
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Testchamber 3 + New Textures 2

Why not use a cooler colour instead of red? Raise the black platform as well.

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Final floor WIP

This chamber is looking well done!

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ VOICE ACTORS NEEDED

I've PM'ed you my sample. Please reply soon!

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ first map in "down in the dumps"

Can you do something about the train? It looks undone.

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ THE TUNNEL full.1

To be honest, the Herobrine Cave creeped me out. Love the gray wool system. The map is much more interesting and diverse and the ending is so satisfying. If a creeper were to blow up, is it allowed to use the picked up blocks? Are you planning to make more maps??? Good job for a beginner!

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ NightHold Castle Revamped V1 (First was Deleted)

Come to think about it, the path from the spawn area to the castle vaguely reminds me of the 1.4 update video, of course, that was released later than this map. The Gold Vault Valley should have more vaults, or even a dungeon, that would make it more awesome! The drawbridge doesn't seem to work though. The castle looks small yet great, but how would the full game continue? By the way, "The Draw Bridge of Friendship" seems like a MLP reference. =p

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Captured By Giants - DEMO

Had a blast will this map, I hope to see a large mix of elements when complete! Love how the final two books where hidden. Just wondering, there one room with many levers, with the stairs to the exit out and the exit unblocked, why???

Good karma0 votes
TestsubjectTigger
TestsubjectTigger - - 50 comments @ THE TUNNEL beta

You could add some more elements, like treasure rooms, flooded areas and homes to keep the map interesting. The plus point for me is the 1.4 content added. I await your next entry. =)

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Shadow of The Minecraft DEMO [4/16 Colossus]

Why are there four similar copies of the map in the .zip file? Enemy mobs spawn in the chambers, is that meant to happen? When I re-spawn, why do I spawn outside the whole complex? Finally, is the lack of any food intentional?

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Old Portal Gun from Cave Johnson

Even if it is a test model, it looks fun already!

Good karma0 votes
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Monster Hunter Texture pack

Well, the latest version of Minecraft is 1.3.2, so, are you planning to update it?

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ intro map concept art

Just wondering, just what is the general path of the player?

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Light Upgrade

How do you plan to use these in the test chambers? As a theme for a section perhaps? Could there be some images on them in real use?

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ The Second Exodus: the "other" arrival elevators 2

Priceless scene, but what if you fall down?

Good karma+3 votes
TestsubjectTigger
TestsubjectTigger - - 50 comments @ New Signs

Good progress! Now that is a sign! =3

Good karma+2 votes
TestsubjectTigger
TestsubjectTigger - - 50 comments @ The New Testchamber 3 + New Textures

This is really promising. A long way from the latest demo!

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Nightmare House 1 (2005) Auto installer

Isn't putting it in "steamapps/(Username)/half-life 2/hl2/maps" the correct way?

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Beta 0.1.5

Do continue your work, it's been improving from the alpha stage!
Try to make goals clear and make areas well lit.

Good karma+2 votes
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Aperture Ireland Setup

Is this the final edition? Or is there more updates?

Good karma+2 votes
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Portal Stories: The Demo

What the skin?

Good karma0 votes
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Mount Aperture

Good, you had me scared there for a while.

Good karma+2 votes
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Aperture Enrichment

Any idea on the release date?
This looks like a great texture pack. =)

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Pripyat and Chernobyl / Prypeć i Czarnobyl

Keep going, I would love to see the final product!
=D

Good karma+3 votes
TestsubjectTigger
TestsubjectTigger - - 50 comments @ New map starting room

What happens if you fall into the water? It should be sealed off, if you ask me.

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ A different angle

Why must you die when you fall there in the demo?
=(

Good karma+1 vote
TestsubjectTigger
TestsubjectTigger - - 50 comments @ Portal Stories: The Demo

Feedback: I really like the Cave Johnson styling, so I thought this demo was awesome! The original styling couldn't match this.

Dl.dropbox.com
At the entry elevator, you see a large building. (See above)

Dl.dropbox.com
But from where you're at, you see the inside of the building, flooring gone. The spot even exploded once.

Dl.dropbox.com
After passing the orange pumping station, you need to fling to a faraway platform.

Dl.dropbox.com
When you first reach there, it is hard to see, maybe make it easier to see? You Should also make the path to the blue pumping station clearer.

Hope to see a new release soon! =D

Good karma+1 vote