• Register

I texture, do level design using the UDK HPL editor and hammer, photo manipulation using photoshop, logo design, video editing and also a musician.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS My Blogs

A Task Begins

Te5seract Blog

I've had time to play and enjoy SOMA and also had time to study HPL3.

HPL3 is vastly more demanding on power and time than HPL2. Texturing requires more demanding formats ( 2048x2048 standard UV resolutions .dds DXT1 to DXT5 for diffuse and specular materials depending on what you think looks best and 3dc .dds normals.) If you want things to look good in the engine you really have to knuckle down and work hard, otherwise you will get a half-arsed result for half-arsed work. Which means baking AO and blending it in with the diffuse texture - I'd bake normals but it's not really necessary for my low-poly modles.

The coding seems to be a hell of a lot more flexible and resembles more of C++ with some Angel script mixed in for simplicity. I believe I have made sense of the code which is very promising and quite relieving too.

I've spent the past week or so working on something - it's not Hollow I regret to say. It is something I had in mind for far longer than Hollow and now that I have the experience behind me I think I will be able to take on its artistic demands. The premise to what I have in mind is going to be very much like hollow so this could perhaps be a more advanced version of Hollow.

It has a long way to go and no specific date to completion - if ever there will be one - it does have a name but I'll keep it a secret until I think it's fitting enough and I have a screenshot. Bare in mind that this is only the beginnings of a room and there is so much more to come of it.



As I'm putting a lot of time and effort into this, updates here should become a bit more consistent.

Here are some development screenies too.




This window asset consists of 3 modular assets: a frame, the window frame, and the window itself.



This is the window and window frame alone.



The UV for the window frame - hand painted textures with some blending methods from some textures I get from CGTextures.

That is all for now, I'm glad I finally got around to writing this, I don't know how many people come and look at this page but hopefully there are some people that are interested in what I'm making.



Hollow Update

Hollow Update

Te5seract Blog
Hollow

Hollow

Te5seract Blog
Hollow Video

Hollow Video

Te5seract Blog 1 comment
Start a group Groups
Amnesia Modders

Amnesia Modders

369 members Hobbies & Interests

A group for Amnesia modders and players alike to promote works in progress, discuss editing techniques, and create new content for Amnesia: The Dark Descent...

Indie DB

Indie DB

2,703 members Official

Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them...

Cat lovers

Cat lovers

618 members Fans & Clans

This is a group for everyone who likes cats, and wanna have a look at some cute/funny cats.

Post comment Comments  (0 - 10 of 13)
Demonbrant
Demonbrant - - 418 comments

that looks real good, you have really gone so far! i am also making a mod, but it is not listed yet, just because of lack of progress.

Reply Good karma Bad karma+1 vote
Te5seract Creator
Te5seract - - 45 comments

Thank you very much! Best of luck with your mod, I'd love to see what you come up with.

Reply Good karma+1 vote
TheHoongs
TheHoongs - - 130 comments

Hey there

Reply Good karma Bad karma0 votes
null_deadaccount
null_deadaccount - - 262 comments

You're so good in HPL editing, it makes me so jelly. D:
Even though I work at Unity, I want to get some tips from you on how you make such beautiful maps?

Reply Good karma Bad karma+1 vote
Te5seract Creator
Te5seract - - 45 comments

Thanks! I appreciate your kind words, I'll send you a private message on what I think some of the most important aspects of level design are.

Reply Good karma+1 vote
Bad_Peek
Bad_Peek - - 366 comments

I did expect you are so creative in map editing :)

Reply Good karma Bad karma+2 votes
Te5seract Creator
Te5seract - - 45 comments

Thank you, I try my best.

Reply Good karma+1 vote
Psykljudet
Psykljudet - - 565 comments

I Just wanna say you make brilliant maps on the HPL engine.

Reply Good karma Bad karma+1 vote
Te5seract Creator
Te5seract - - 45 comments

Thank you very much, I appreciate it!

Reply Good karma+2 votes
Psykljudet
Psykljudet - - 565 comments

Sure thing man.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X