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Comment History
tech91
tech91 - - 20 comments @ REFUSION

We have been very busy, but nothing that would fill more than a few sentences. News will be around once we have something to talk about.

Good karma+4 votes
tech91
tech91 - - 20 comments @ Answering Your Questions

We will be using both.

Good karma+2 votes
tech91
tech91 - - 20 comments @ The British Isles (WIP)

Well, there are several hundred castles throughout England, probably more. They couldn't posibly include them all, and if Dover Castle happened to be really close a larger city or something similar, it wouldn't really fit well with Mount&Blade's gameplay.

Good karma+1 vote
tech91
tech91 - - 20 comments @ Refusion's FPS Features

Yes, we plan to implement a voting feature, like many other online games.

Good karma+1 vote
tech91
tech91 - - 20 comments @ REFUSION - Environment Render Engine Preview 2010

The vehicles in this video were not at all finished. The physics elements that control objects and other little details that make the vehicles more realistic were not implemented at the time of this video. That's what we're working on right now, since we have the terrain and environment worked out for the most part.

Good karma+1 vote
tech91
tech91 - - 20 comments @ In Which Giant Dragons Eat Your Minions

Well, the environment is not supposed to be equal to or greater than the Human or Skoroman races. They won't necessarily be cannon fodder, though. The point of the animals is not for you to fight them and be evenly matched, but to take into consideration the manpower required to fight them off. If you're defending your base from the enemy and suddenly the wildlife floods out of the forest you harvested into your barracks, things are going to get interesting. Even if you have superior firepower, that's still a mess.

Good karma+1 vote
tech91
tech91 - - 20 comments @ REFUSION

The videos that have the vehicles in them are showcasing the environment render engine. The object phys portion for vehicles is not totally finished, so they don't look as good as they will when the engine's finished.

Good karma+3 votes
tech91
tech91 - - 20 comments @ In Which Giant Dragons Eat Your Minions

The kardodogon is hardly the biggest animal in the game. Many of the animals have special attacks, others have armored skin, etc. We just don't have concept art for them all yet. It won't be impossible to defeat them, but the idea is that provoking the wildlife gives you at least a bit of a pause.

Good karma+1 vote
tech91
tech91 - - 20 comments @ REFUSION - Environment Zoom Preview (2010)

The engines are energy generators. Sort of like an awesome looking windmill.

Good karma+1 vote
tech91
tech91 - - 20 comments @ REFUSION - Environment Render Engine Preview 2010

Well, this was one of the physics tests done in August. We've gone a long way since this video, don't worry!

Good karma+1 vote
tech91
tech91 - - 20 comments @ REFUSION

We don't plan to sell on Steam. Our business model for distribution is still in the works, though, so we will see.

Good karma+2 votes
tech91
tech91 - - 20 comments @ REFUSION

Well, yes you can control the units in FPS mode, but it's more like dozens of players as Fighters, while one person plays as a Master. We're not sure if we will allow the Master to control a unit FPS-style, as his role is mostly in the RTS portion.

Good karma+3 votes
tech91
tech91 - - 20 comments @ In Which Giant Dragons Eat Your Minions

Yes, we do plan to use procedural terrain generation. There are a few issues that need to be worked out before we can be certain, but things look good.

Good karma+1 vote
tech91
tech91 - - 20 comments @ Secret Secrets of Secrecy! Also Races

Energy is produced in a variety of ways, depending on race and location. Think of how we make energy; we don't use just one method, we have geothermal, wind, nuclear, etc. There will be a number of options that have different prerequisites.

Good karma+1 vote
tech91
tech91 - - 20 comments @ Concept of Master Interface

Well, that map pic is just a filler. And this is just for reference in relation to how we might place the buttons and to give the fans a feel for how gameplay might look for the Master.

Good karma+1 vote
tech91
tech91 - - 20 comments @ Concept of Fighter Interface

This is just a concept, of course :) Colors, HUD and transparency is subject to change.

Good karma+1 vote
tech91
tech91 - - 20 comments @ REFUSION - Environment Render Engine Preview 2010

Right now, there are two people working on SamOne. Not exactly a robust development team, but we've been puttering along pretty well.

Good karma+1 vote
tech91
tech91 - - 20 comments @ Refusion's FPS Features

The Master will be playing the game almost as if he's playing any other RTS, except that a number of his units have their own free will.

Good karma+1 vote
tech91
tech91 - - 20 comments @ REFUSION

Once it is finished, we will allow fans to use it for free, provided their projects are free as well. There will be a percentage charge/royalty if you charge for your game.

Good karma+2 votes
tech91
tech91 - - 20 comments @ REFUSION - Environment Render Engine Preview 2010

The engine has been in development off and on for around five years. It won't be long before it's finished (finally!) and the games can start rolling out!

Good karma+2 votes