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We're Team Junkfish, a games company based out of Dundee, Scotland. We're currently working on "Monstrum", a procedurally generated survival horror game for PC. Be sure to follow us for updates! www.teamjunkfish.com www.facebook.com/teamjunkfish @teamjunkfish

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Blog Collection 3 + Updates: Shipbuilding

TeamJunkfish Blog

Ahoy!

It's been... a while... since our last blog here. And a lot of stuff has happened with Monstrum since then!

Firstly, we got Greenlit way back in March! So thanks to everyone who went and voted for us :D!

We went out to GDC and EGX Rezzed in March too, which was pretty fun. We were also an Editor's Pick at Rezzed by Eurogamer, which coupled with a lot of people enjoying (and being terrified by the game) was pretty awesome!

At the end of April we hit Alpha , and sent out playable builds to a few people at the start of May. So far the response has been really encouraging! Here's Bloody Disgusting's first look for you to have a nosy at.

Also, here are a few blogs covering what we're up to now, mainly focusing on building the rest of the ship.

Art Blog: Engine Room WIP and Lower Decks

Design Blog: Traps

Code Blog: Building the Outer Deck

Audio Blog - Prototyping Sparks and Electrical Noises

We will also be at the Edinburgh Game Symposium on the 27th of June, which has a load of talks on, and a series of workshops on the 28th!

Finally, here's a slightly old gif of our procedural generator in action. It still works the same way, but with more things!

Cheers!

Greenlight is go!

TeamJunkfish Blog

Hi everyone!

It's been a while since our last post here, so a little news is in order!

Firstly, our games has a proper name! Behold Monstrum!

We've also sorted out the company and game pages on IndieDB, so do give them a look too.

We're also on Greenlight as well, so please give us a vote here!

Other than that, we're currently working on our alpha/preview builds that we'll be taking with us to GDC and Rezzed in March, so if you're there come say hi!

Cheers,
Jaime

Blog Collection Vol. 2: The weather outside is frightful...

TeamJunkfish Blog

Hello!

It's been a while since our last update, but we've been busy! We're currently grinding towards a deadline and have had testers in recently too. which was great as they were the first people outside the team to play the game and gave some pretty positive feedback! We'll hopefully have some video footage ready next month that we'll share as well.

Anyway, the blog summary!

On the design side Grant talked about developing and iterating a paper prototype before we actually started working on the game properly. We're all big fans of board games as it is, so basically making our own was a double winner! Grant's Blog

Our audio guy Jaime (that's me :D!) did a breakdown of the roars for our prototype monster, from start to finish! So if you're into sound design this might be worth a look. Jaime's Blog

And finally, we're planning to have the game run on the Oculus Rift, and out programmer Andy managed to put together a little test video using it. So if you have a Rift yourself strap it on and watch the video :D! Andy's Blog

That's all for now. We'll probably have another little blog summary before Christmas and be back in the new year.

Happy holidays!
Jaime

Blog Collection Vol. 1: On Rabbits and Monsters

TeamJunkfish Blog

Hi everyone!

This is the first blog post we're sticking up on IndieDB, and instead of just copy/pasting the entries from our dev blog on our website I decided to do a little summary of what has been written and how we're actually going about the blog itself.

Junkfish isn't exactly small, so it was decided that we'd try and have a blog post each day from a different member of the team and cover a number of different topics as we go through the dev cycle. As well as some other things we've found interesting or have done outside of Project: Maize. Given that we'd be doing something daily we're trying to keep each post fairly short but have at least one thing that makes it a worthwhile read. We've not long started development, so do bear with us :).

So what have we been blogging about this week?

Adam, our lead artist, wrote a little blog regarding some of the influences regarding the environment's aesthetic, as well as some of the considerations when making procedural assets. Adam's Blog.

Steph, one of our coders, did a breakdown of how and why we made "FooFoo" for the Samsung Student Developer Challenge, and points out some of the things we overlooked during the approval process and how you can avoid them. Steph's Blog.

And if you're interested in Project:Maize itself, designer and programmer Grant did a little synopsis for it as well. Grant's Blog.

Like I said, we post a new blog daily, so if you're interested in what we're working on keep checking back! We'll also do a few different things for the IndieDB blog as well.

Cheers!
Jaime