Coming Soon: Half-Life 2: Custom ENBseries Shader Package! An ENBseries adaptation for the Half-Life 2: Episode 2 engine (AppId 420). Adds enhanced bloom, SSAO, Depth of Field, color correction and more. Also, works with mods that run on the Episode 2-engine!
Stay tuned, and in the meanwhile, check out the enhanced shader package for Half-Life:
Source and Half-Life Deathmatch: Source here at ModDB: Moddb.com
Errr 2013 and still not finish??
Now that is weird
Lol, sorry folks, I had moved on from Half-Life in favor of Fallout, and it seems the latest ENB binaries are not compatible with Valve's new SteamPipe format for their games. As such, this mod may never see the light of day. I'll take a look and see if anything is possible... but don't hold your breath.
How long until you finish these mods and fix the bugs?
And are you using a mod that adds a seperate Flashlight Battery?
Hi, the mods are almost done. Not sure what 'bugs' you are referring to?
Also, not using any Flashlight battery mod, that's just GOrdon's suit-power.
"Almost done"
when you release this mod?
its soo cooool
Hey Half-Life 2 fans... check out the recent comments on the HL: Source Enhanced Shaders main mod page... a secret little pre-release treat is there :D
After I finish playing Fallout New Vegas, I will finish up this mod...
Sorry, I just really love that game! I will post a news item once I release the mod, probably before the new year.
Stay tuned!
What are the chances of you working with FakeFactory in the near-future? I keep having wet dreams of the Cinematic Mod with ENB-esque shaders.
I actually tried using my HL2:EP.2 version of the shaders mod with the Cinematic Mod and .... epic fail :(
His mod changes the game so much that it doesn't work with the ENBSeries d3d9.dll from this mod, as far as I can tell. Just get crash on startup so far, but will keep trying...