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i mostly mod quake myself. lately ive been very busy remaking a lot of models from a brilliant quake-mod called 'drake', which makes quake more medieval and adds a lot of stuff which makes it more akin to hexen and such... check my gallery to see models ive finished, or check my 'homepage' to see what im currently working on, which is a project for the drake-mod to remake all the items from the mod in HD.

Comment History  (0 - 30 of 79)
talisaqilin
talisaqilin - - 79 comments @ Coagulated 1.0 for Fresh Supply

doesnt work, the ps1 file just throws errors when its executed
Gyazo.com

it would seem the zip is missing some files?

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ ExpanCyn - Expanded Cynder

bet thats going to be a hell of a lot work to do,
updating all the dialog from NPCs to refer to the player as Cynder,
given how absurdly much dialogs there across all 3 games,
and how often characters seem to refer to the player by name.

its already frigging awesome as-is, looking forward to more additions to the mod

oh one thing i did notice which would be great to have updated... is the main title-screen when you boot up the game

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ ExpanCyn - Expanded Cynder

this seems like a great mash-up of available mods to have a great cynder in reignited complete with her own powerups, dialog, menus & everything

.

i do also appreciate the extra effort that will be going into updating all the npc voice-lines too!
thats something that always bugged me about every cynder & ember mod available,
that all the npc's you could talk with would all still refer to the player as 'Spyro'

i will be looking forward to actually hearing all the NPC's referring to you as Cynder instead

Good karma+2 votes
talisaqilin
talisaqilin - - 79 comments @ Brutal Femboy (Joke Addon)

...guess we finally found waldo!

he's been kicking demon-***** in hell this whole time

Good karma+2 votes
talisaqilin
talisaqilin - - 79 comments @ Quad Shotgun for Brutal Doom v21

oh yeah, right... i completely forgot about the quad SSG upgrade... derp

so nvm on the quad-SSG for PB then!

either way, hexa-shotgun in PB would still be rad af \m/

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ Hexa Shotgun for Brutal Doom v21

project brutality compatible version pls? <3

.
trying to load it with PB currently results in this:

Script error, "HexaShotgunV2.2.pk3:hexashotgun.txt" line 4:
'@property@weapon.kickback' is an unknown actor property

Good karma0 votes
talisaqilin
talisaqilin - - 79 comments @ Quad Shotgun for Brutal Doom v21

project brutality compatible version pls? <3

.
trying to load it with PB currently results in this:

Script error, "QuadShotgunV3.1.pk3:cannonshotgun.txt" line 4:
'@property@weapon.kickback' is an unknown actor property

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 21rc7 Patch 1.0 for Voxel Patch 3.2.1

heh see what i meant? way more people are finding your voxel add-on now!
just in those few hours you already got 20 people who downloaded the copy that you posted in BD add-ons ^_^

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 21rc7 Patch 1.0 for Voxel Patch 3.2.1

hmmm i think you might get more people to actually find out about your addon
by posting this voxel-pack in the addon section for brutal doom instead:
Moddb.com

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ WW doomvisor -DOOM64 version v1.1

this hud is supposed to be more minimalistic

if you want something with more fancy features,
there's Saegiru's Ultimate DoomVisor HUD for that: Moddb.com

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ Alternative plasma colors for Brutal Doom

this is just flat-out amazing despite how simple it is.
surprised nobody thought of this before :o

nothing more hilariously-awesome than murdering demons with pink plasma XD

one thing that would make it even cooler than it already is....
would be if decals were the same color as the plasma-blasts themselves.

that would just be pure awesome, being able to paint hell pink XD

Good karma+2 votes
talisaqilin
talisaqilin - - 79 comments @ Doom 64: Retribution - Project Void v3.2 - Bullet Tracers

brutal doom 64 actually has the cut laser-gun in it
Moddb.com

perhaps you could use their code, would save you a lot of work ;)

Good karma+2 votes
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 64 Ultimate Freedoomer Edition

also agree with MarkMk2 in regards to shotgun reloading

it seems kinda odd that the player only inserts one shell yet it counts as inserting a full clip

maybe change it to how its like in regular brutal doom,
and make the reload animation play multiple times really fast?

to make it seem like the marine is reloading his shotgun as fast as he can

Good karma+2 votes
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 64 Ultimate Freedoomer Edition

another thing i wanted to mention is taht your zip contains
a looooot of files which are completely unnecesary.

really litterally all the zip needs to include is the two UFE files.

removing all unneeded files would lower the file-size to 70mb
instead of to the massive 408 mb the download is right now

also, a good idea would be to include a little readme that explains how to load the mod,
and maybe a simple batch file you could run to easily start the mod

Good karma+2 votes
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 64 Ultimate Freedoomer Edition

now for some criticism.....
0

why is with the SSG being moved to slot9? that doesnt make any sense.
i'd suggest moving it back to slot 3.

50bfg blasts in one clip? kinda defeats the point of reloading,
if you get so much shots before you have to reload.
try lowering it to 4 perhaps?

same with the chaingun.... 400bullets in one clip?
try to perhaps lower it to 100, a more sensible amount.

getting a massive EIGHTY bullets per clip from the pistol-soldiers seems extremely excessive....
i was only playing for 2 minutes and i already found myself carrying over 1500bullets
perhaps just make it be double of the default amount?

both regular fire and alt-fire of the SSG now only fire a single barrel,
and i get flame-particles on any surfaces hit by SSG-shells?
might wanna look into that and fix it so the default fire shoots both barrels again.

the pistol-soldiers seem to drop 2 souls upon death?
one when being killed and another one when their corpse hits the ground.
seems really odd, for a common soldier to have 2 souls.
would make sense for bigger enemies to have more souls, but not for a common human.

chainsaw... 600fuel in a single clip? try perhaps lowering it to 50?

.

the max ammo-counts of nearly all weapons are also waaaaaaaay to high....

800 pistol-bullets, 3100 machine-gun bullets, 800 shells, 400000chaingun bullets, 60000 chainsaw fuel, 600000 laser-gun energy, 5000 bfg blasts, 3000 unmaker shots?

i'd suggest to massively lower those to less absurd amounts.
200 pistol, 300 machine-gun, 200 shells, 600 chaingun, 600 chainsaw, 200 laser-gun, 40bfg blasts, 100 unmaker shots?

those sound much more reasonable maximum amounts.

.

i do highly approve of making it so all weapons have to reload,
its something ive been wanting in brutal doom64 for a long time.

having to reload your weapons adds so much tension to any game imo,
and reloading fits right into doom64 which is already very tense & slow

.

it seems kinda strange that on doomslayer difficulty that enemies take 25 MORE damage? wouldnt it make more sense if enemies took 25% LESS damage?

.

so far ive only played map1 and tried messing around with the weapons to see the changes made to them.
will let you know when i play more what i think of any other changes i come across and anything i feel could be improved and how

Good karma+2 votes
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 64 Ultimate Freedoomer Edition

nvm im a derp... found out that loading the files manually works

tried making gzdoom load them automagically by putting them in skins folder, which for whatever reason didnt work. ¯\_(ツ)_/¯

just tried loading the UFE files manually instead, which seems to work

Good karma+2 votes
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 64 Ultimate Freedoomer Edition

sounds cool.... but how the hell am i supposed to run this?

im an advanced user but i cant for the life of me figure out how to run this mod?

no matter what i try, somehow the mod only seems to half-functional,
im not even getting the option to play tactical and all weapons seem to be the default doom2 weapons?

how exactly am i supposed to run this? is there a specific load-order required?
as simply loading both the UFE files instead of the regular BD64 files doesnt seem to work?

Good karma+3 votes
talisaqilin
talisaqilin - - 79 comments @ HoloDynHUD_ZAN Updated

i think a better word for your HUD would be 'dynamic' ;)

thats what you hud is, it is dynamic as in that it 'moves around'
in front of the players view, caused by the force of the player's movements

Good karma+3 votes
talisaqilin
talisaqilin - - 79 comments @ Doom64/FB-MK2 Unmaker

the FeelBoss MK2 Unmaker doesnt work anymore with the test-version of project brutality from june 2017

when trying to load the unmaker FB-MK2 with the test-version of PB 3.0 from june, gzdoom just crashes with a bunch of errors.

here's a screenshot of the console showing the errors: I.imgsafe.org

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 64

the modified of WildWeasel's hud that i made displays all of these:
Moddb.com

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ WW doomvisor -DOOM64 version v1.1

it looks the exact same in wildweasel's original hud:
Moddb.com

i only recolored the text, its also hard-ish to read what it says in the original

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ WW doomvisor -DOOM64 version v1.1

that looks normal to me

i dont know where you think there should be the word 'gun'?

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ WW doomvisor -DOOM64 version v1.1

im sorry, but im afraid i have no clue wtf you might be talking about....

could you show a screenshot of what you mean?

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ WW doomvisor -DOOM64 version v1.1

weapon names? this hud doesnt have a weapon-list or such?

this hud is a basic no-frills hud which only shows ammo, health and armor and nothing else

.

if you want more fancy features like weapon-list and such, you can always just use saegiru's ultimate doomvisor hud Moddb.com

it works just fine with BD64 if you load it without any B-module

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ WW doomvisor -DOOM64 version v1.1

just updated the hud to include a version without stats

multiple people asked for it and i made the edit for someone else in the past,
so i decided to add include the no-stats version to the rar ;)

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 64

have you tried reading the mod's summary?

the answer to your question is right there

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 64

have you tried reading the mod's summary?

the answer to your question is right there:
"You require GZDoom or Zandronum installed, and you need to own Doom 2 to play it."

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ WW doomvisor -DOOM64 version v1.1

you can easily make a batch file yourself to do this

create a txt file inside the zandronum folder.
open it with notepad, and add something like this in there:
bd64.exe -file BD64\bd64gameV1c.pk3 BD64\bd64mapsV1c.pk3 BD64\ZD64MUSIC.PK3 bd64\doomvisor_hudWW_D64.pk3

in my example, i moved all the brutal doom64 files into a folder i simply called 'bd64'

then in notepad, click 'file' > 'save as',
and at 'save as type' select 'all files',
and save your file as a bat, like brutaldoom64.bat

then simply double-click on the batch-file you just created and voila,
zandronum will load the files in the order that you put them in the batch-file

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ WW doomvisor -DOOM64 version v1.1

my only guess would be to make sure to load it AFTER brutal doom 64.
brutal doom64 also includes a custom hud of its own to look like doom64's hud

also dont just drop the hud pk3 into the skins folder,
as that will cause it to get loaded BEFORE brutal doom64
cuz of zandronum loading the files in alphabetical order

Good karma+1 vote
talisaqilin
talisaqilin - - 79 comments @ Brutal Doom 64

correction, map22 burnt offerings

map 24 'no escape' also suffers from a serious lack of ammo.
there is practically no ammo and you're expected to fight hordes of revanants, mancubi, lost souls, and several cyber-demons and spider-masterminds with close to no ammo whatsoever.

its the exact same issue as there previously was with map17,
lots of additional enemies added to the map but no additional ammo

Good karma+2 votes