I much like the theme of the trailer, but the logo looks really poor.
I much like the theme of the trailer, but the logo looks really poor.
Wow, I didn't know Australia had that little gamers :D
Looked through the stuff on your site, and I must say I am really impressed. That stuff really inspires me to learn 3ds Max, and to learn French for that matter. Stupid French teacher that can't teach me stuff >.<
Yeah, I have a crunch for rock as well.
(buried)
Are there even 250 games in the whole world? :O
Mod is looking good, I have one question though. Many mods out there that are creating stories parallel to the Half-Life 2 story, before or slightly afterwards, have written on their summary that you remember stuff from the past. How exactly are you planning to implement these dreams, visions or memories in the game quite practically? Are you going to have pre-animated cutscenes?
Wow, you guys have some screwed up humour :D I'm beginning to listen to these things just cuz they're so damn funny. Heh.
I think the holy grenade refers to the one from Worms.
- Friggin...John Diminsky, he goes like "well...this is not good" and I'm like...well.... "oh...****!".
HAHA, ******* brilliant. I laughed for like 10 minutes. (26:50).
Klick the lil link in my sig on the forums that says "portfolio". It'll take you to an old photobucket account with some previous stuff I did. The reason it's classed as previous is cuz I didn't do anything really serious regarding concept art in quite some while.
I don't usually comment these things, but I can really tell you worked hard on this. I'll consider myself to be the biggest Half-Life fan ever till the day that I die. From now on you have my official blessings, and I can tell you that if this is what the game will be like...well...ironically, Half-Life will finally have something to worry about. This will do it justice. Good luck, and fight hard!
He fell asleep and spilled out all that delicious coffee (down to the right of him).
I don't think you should use some specific shader for the whole thing to turn it into a rotoscope or something, but if UT3 has filters (which I'm quite sure it does) I think you should mess a bit with contrast, saturation and other similar options. That can give you some awesome effects to increase grittyness, make things sterile etc.
I develop because I love playing. It's like customizing a game exactly how you want it.
Think it'll out-conquer Sandbox 2? I doubt it.
That smg struck me, as I designed something nearly identical not long ago. Nice stuff!
looks awesome, but the arms are just a little bit to short. Stretch them to end at the same point as the gunholster. Then it'll look even better. Keep it up!
(buried)
first post!
TBD=To Be Decided. Currently working on storyline. Then we'll get our artist working (more).
tacoo
Marcus joined
"cookies? Cookies? COOKIES!!!!?? RAAAAWWWR...--bzzzzzz" -End of transmission.