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I've been designing and constructing games for 12 years now and have experience in modelling, animating, texturing, programming, story design and level design. I use Unity, and Blender. I prefer coding in C# but am experienced in many languages. I love procedural generation, open-world gameplay and sci-fi and fantasy genres.

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Report RSS Unity3D Game Framework - Save Feature
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Description

Often when creating a game from scratch I feel that I could do with a lot of features on hand that I don't want to have to rebuild each time. To avoid this issue I'm working on a game framework which will give me all the basic functionality I need. The first main feature is the ability to save and load the state of the game world.
If you'd like source code then do not hesitate to message me.