I've been designing and constructing games for 12 years now and have experience in modelling, animating, texturing, programming, story design and level design. I use Unity, and Blender. I prefer coding in C# but am experienced in many languages. I love procedural generation, open-world gameplay and sci-fi and fantasy genres.
Unity's default character code does not interact with physics (rigidbodies) at all, the second part of my game framework aims to solve this problem by creating a new character controlling component for Unity that I can use to make characters feel more interactive.