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The first FPS I played was Doom on the playstation. Ever since then I have benn hooked on anything related to conolse Doom including its dark ambient soundtrack.
These days I am tinkering around with Doom mods but spend most time working on Brutal Doom 64 v2.5 and related addons.

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swc132994 Creator
swc132994 - - 385 comments

I found a review of Brutal Doom 64 v2.666 has been posted by DSO Gaming.

Link:
Dsogaming.com

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max-damage
max-damage - - 257 comments

Hi mate,
We tried again to get BD64 to work in the network environment at our Christmas LAN party in December - unfortunately ultimately unsuccessful.
After trying out a few things, we unfortunately had to give up at some point, even though we are actually very experienced with setting up stuff for LAN gaming.
It's really maddening, but apparently we're doing something wrong because when connecting the clients to the server there's always an error saying that the same WADs aren't being used.

Everyone has exactly the same WADs (I always make all data available via a network storage in the LAN - none of the systems/PCs in the network have an Internet connection - everything runs purely offline in the LAN)!

Is the order of the files under “Additional WADs and files (check the required ones)” somehow relevant?

Below I have translated the instructions/guide that I wrote for our LANs into English.
I would be happy (thank you very much in advance) if you could give me a tip/hint as to what we are doing wrong:

In order to be able to host or join a LAN server in a meaningful way, it is recommended to use Doomseeker (already included in the Zandronum installer package).

Procedure for setting up and starting the game:

- First you should create a game directory with the desired name (e.g.: G:\BrutalDoom64\)
- Have the Zandronum installer (zandronum3.1-win32-installer.exe) installed in this previously created directory (the installer must be run as administrator!)
- Extract the current "Development Build" files (the contents from the ZandroDev3.2-230709-1914windows-x86_64.zip archive) into the same directory (overwrite the existing files!)
- Copy the DOOM2.WAD into this directory as well (see archive: "Doom II - Hell on Earth (BFG Edition).zip")
- In this game root directory there should also be a subdirectory called skins since installing Zandronum
- Copy the following BD64 mod files into this skins directory (the files are located in the "BD64_v2.666 Beta.zip" archive):
Minimum requirements:
1. BD64game_v2.666.pk3
2. BD64maps_v2.666.pk3
3. BD64music_v2.666_Plus_Bonus_Tracks.pk3
Other optional files (*):
4. BD64v2.666_SkiesHD.pk3
5. STAnnouncerPack_[Zandronum].pk3
6. FUBAR83_BD64_HD_Textures.pk3

- Run/start doomseeker.exe
- under Options --> Configure --> Games --> Zandronum --> check that the correct path ("Path to game executable") to zandronum.exe is specified (e.g.: G:/BrutalDoom64/ zandronum.exe)
- under Options --> Configure --> File paths --> specify the path to the game root directory (e.g.: G:/BrutalDoom64)

Hosting a session / My recommendations for server settings:

- Click on “Create game” in Doomseeker
> Game = Zandronum
> Executable = G:/BrutalDoom64/zandronum.exe
> Server name = retrolan
> Game mode = as you wish
> Map = as you wish
> IWAD = G:/BrutalDoom64/skins/BD64game_v2.666.pk3
> Additional WADs and files (check the required ones) = select all additional pk3 packages here!
In our case these would be the packages mentioned above:
BD64maps_v2.666.pk3
BD64music_v2.666_Plus_Bonus_Tracks.pk3
BD64v2.666_SkiesHD.pk3
STAnnouncerPack_[Zandronum].pk3
FUBAR83_BD64_HD_Textures.pk3
> Broadcast to LAN = Checkbox must be set!

--> You can even set under the deathmatch tab ("When someone exits the level... kill the player") that if someone leaves the level via the regular level end, they will be killed automatically and the next map will not be loaded :-)

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Guest
Guest - - 689,211 comments

Hello, greetings to the creator of this great mod. I come to give a great review because this mod is incredible.I highly recommend this mod and if you add its addons it is very great. The best Brutal Doom 64

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Guest
Guest - - 689,211 comments

I'm curious to know which monsters in Brutal Doom 64 V2.666 currently do not or will not have brutalized states.

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swc132994 Creator
swc132994 - - 385 comments

Boss monsters such as the cyberdemon and spider mastermind do not have brutalised states. The exception to this are monsters that leave no corpses such as lost souls, pain elementals as well as arachnotrons.

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majesticgrey
majesticgrey - - 2 comments

Hello, mr SWC. I found a glitch where if you light a enemy on fire it will not be able to be harmed. As far as i know, i only got it to work on ZombieMen.

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swc132994 Creator
swc132994 - - 385 comments

I have now split off the burning zombie deaths. The burning monsters can now be killed.

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swc132994 Creator
swc132994 - - 385 comments

Hi majesticgrey,
technically the monster has already entered its death state, it just hasn't fallen over. I agree that this should be revised so the monster can be dropped when shot some more. I will review this for a future update.
N.B. most of the mod discussion now happens on the Discord server so my apologies for replying late as I haven't been looking at ModDB so much these days.

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Kinnerokhn
Kinnerokhn - - 5 comments

Hi can I use for bd64 2.5 as base for my mod/addon bd64 payback to hell?

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swc132994 Creator
swc132994 - - 385 comments

Hi Kinnerokhn,

I am fine for you to use BD64 v2.5 as a base for payback to hell.

Best regards,

swc132994

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