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Here are some updates for what we have been working on this week:
For Systems: We almost finished upgrading Crafting system, and we made some structural changes to our Item system along the way.
Still got lots of work to do, hope we can start optimizing Building system next week.
Visuals: Our artist is sketching and constructing Biomes concepts for our random generated islands.
We are going to set up 4 different types of islands.Unlike other naval survival games, we want to make our islands big, prosperous and with convincing eco system, which means you will see at least 3 distinguishable biomes in each island type, and each one of them will provide unique resources for you to obtain.
Below are some island concepts for you:
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Hello everyone, this is our first devlog! We are still very excited about being greenlit from last week, thanks for your support again! Here is what we have been working on this week:
We have been doing lots of modification this week for programming, which includes simplifying damage calculations and item data. We also added new UI, which is designed to show available technique based on the item the player hold. This UI will make it easier for players to keep track of the techniques they can use.
For the graphics, we are planning to make four types of islands, each of them have 3 to 4 biomes with unique vegetations and animals. We are also testing the method of random generated terrain and our new skybox. Here are some screenshots for you to have a glance ;)
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