You forgot the extra T in "Gattling" lol
You forgot the extra T in "Gattling" lol
Crawler's armor upgrade got cut
The AI economy bonus could probably use some nerfing. Tried a game of vs 7 Brutal just for fun. They were building so much stuff that the game was running at like 10 frames per second, and the AI all have $999999.
Lots of folks have pointed out the asinine political takes in this diatribe or the absurdity of cramming your politics into what was supposed to be a lore update for your mod, but I do have a few things to add.
1. NATO had all but collapsed at the end of ZH. I find it strange that you would bring back NATO with no explanation and then release this rant-filled diatribe about how much they suck.
2. I find it bizarre that you would try to sum up the "insidious true nature" of NATO using a quote from George Washington... who died more than a hundred years before NATO was a thing.
Edit: The textures on some units look weird, like the blades on the EU harvester, the laser cannon and treads on the heavy laser, and the cargo on the APA harvester. Do you have any idea what's up with those?
Minor issue with the Databank: Exegol was misspelled as "Exogol" in the First Order and Resistance entries.
Also, I know it's probably not a priority, but it would be cool if you can update the entry for the Galactic Republic so that its account of how it became the Empire is up to date.
May I ask where you found the render for the title screen? I've spent ages looking for that particular render and never found it.
An American vehicle named after an Australian animal used by Europeans, lol.
Happy new year.
This version is so cool! Is this available as an alternate skin or something?
As soon as I run the second mission the game crashes. This also happens when I try to run some (but not all) of your other campaign missions. Any way to fix it?
I keep getting CTD when I play as the Forgotten in skirmish. Is this a known issue?
Also, a lot of the unit descriptions don't actually match with what they do. I kept trying to clear garrison with Guardian Squads before I accidentally realized that Fiends can clear garrison. This is really confusing when you're playing as an original faction.
Gotta say, this mission is absolutely no fun at all. I know it fits narratively, but getting chased through a whole map by heroic Wolverines is honestly the opposite fun.
What's with the Conqueror at the end of mission 4?
Why does the newspaper article keep saying "authorizes" instead of "authorities"?
Dude you could have at least asked for my permission before posting this stuff.
The AI in this mod is way too turtle heavy, every time I try to pit two or more AI against each other, it always devolves into a stalemate with neither side gaining anything.
Looks like it's dead, RIP.
Because he' being an ******* and harassing other people for liking TW.
Says the guy who keeps embarassing himself.
Yeah, no. Nobody asked for your opinion. So shut up.
Oh would you shut up? People are allowed to like things you don't.
Yeah, no. They spent seven years making one faction, and even that one didn't have a functional AI, so don't count on them for help.
Don't you think you should have more stuff to show for your mod before you put up a moddb page? Like, a LOT more? Not just lore stuff and feature lists but actual models, textures, even concept arts? Seriously, a project I'm working for finished more than a dozen structures and units and we still think it's too early to put up a page.
tl;dr
tl;dr
So, the ******* "criticism" is gone, that's good.
Back to waiting then, sigh...
superfeatheryoshi
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