Looking good, following.
Looking good, following.
Thanks, let me know if you need the Shader, it's very simple. I think the sweet spot is somewhere between fully modular and complete buildings. Something like Rust makes all buildings look too similar as most people got for the same square base design.
Like I said, since everything is configurable you can choose what server you want to play on. Hardcore survival or casual PvE base building, it's both possible.
Hi, sorry I just saw your message now. Basically there are different rules for your game and mine, since mine is multiplayer and yours is singleplayer only. You sure the CPU bottlenecks? Check the profiler to see what is using the most amount of resources. If you have further questions feel free to PM me, but make sure you provide some informations about your setup etc.
It will be hard, banding together is a must (unless people choose to configure their servers in a way which makes it easy - you are free to do so)
There will be NPCs, however they are planned in later versions of the game. You will be able to hire them to protect your base.
Maybe even follow you, mount & blade style, however this needs testing (there is a reason why m&b campaign is single player only).
If there is a lot of interest in NPCs i might shuffle my internal roadmap around in order to implement them sooner.
There is a story, but it's low priority for now. Basically the world diverges from our timeline when the bubonic plague hits early medieval europe.
A mutation in the Yersinia Pestis strain causes the dead to rise in order to spread the plague even further. Some are immune, as in OTL, and band together to survive.
Thanks for the feedback,
Sunspear
That's awesome, thanks paradox!
It is being completely overhauled at the moment
Someone mentioned to just doomstack naval units, does that only apply to CVs or to BBs, etc as well? Any tips for naval warfare in black ice? Thanks
You will be able to once the next round of alpha testing starts.
Currently working on the next version which will hopefully soon be up for testing.
Unfortunately I haven't been able make a version yet, since I don't own a Mac. But I will do my best in the future to create versions for PC, Mac and Linux. Until then I have to work with what I have, so bear with me.
It's not dead. I've been working on and off on this project for over 5 years. I'm just taking a break from it to see which direction I'll be taking the game.
awesome, I would like a beta key as well (comment #200 I believe)
Don't worry, that's just the easiest way for testing
Be prepared for a massive update very soon :)
Voted for MOTY, because tbh I can't think of any other outstanding mod I played this year.
I'm aware of that, it's the working title. But thanks!
Interesting, how do you plan to make Mark's Voxelform multiplayer?
Also if anyone wants to play around with voxel terrain check out Mark's demo: Cyclopsframework.org
You have a nice blog post about indie and not indie, very interesting.
It's actually more platform jumping than climbing. Guess I imagined it to be realistic.
Tell me about it, I let an alpha tester on my server today without disabling it.
He set the whole map on fire.
When I buy a game, I pay for the multiplayer mostly. Playing against humans is what makes the game worth my money. You need a legal key for that (unless on a cracked server which I won't play on).
Battlefield Pirates please : )
Thanks for your comment mate, and good luck with your pirate game, it reminds me of BF: Pirates 2 which is one of my favorite mods of all time.
Thanks for your comment. That reference image would be great!
Yea I tried coda some time ago, but I want to go in a little bit different direction, by actually making the elements react and create new (unexpected) combinations with additional affect. That would require the player to think beyond his own and his enemies attack. He must anticipate the possible reactions of the subelements and the side-effects of them. At least thats how I want it to work, which can be subject to change at any time :)
I think you missed the "Steam" element on the chart^^
Magma would be possible, at first I wanted Fire and earth have 3 different combinations: F+E = Lava, F²+E = Magma, F+E²= Metal but the I decided that would be overkill^^
for the sake of balance I'll keep the relations like this for the start (like I said, gotta still do some testing).
Yea I agree, I was thinking the air speeds up the burning process which results into ash, but gas could be nice as well. Could work together with a possible poison side effect.
For a sec I thought about naming Fire+Lightning = imb4, so I get what you mean :D they both seem very offensive
Thanks for your contribution!
give it a sec and you understand what it is.
The black arrows represent relations(stronger/weaker).
Red lines combine 2 related elements into a subelement. Yellow lines combine 2 unrelated elements into a subelement.
Sunspear
Sunspear joined
Modder for Crusader Kings 2: A Game of Thrones, Developer of MedievalZ