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Modder for Crusader Kings 2: A Game of Thrones, Developer of MedievalZ

Comment History  (0 - 30 of 62)
Sunspear
Sunspear @ Worldbuilding & design musings

Looking good, following.

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Sunspear
Sunspear @ MedievalZ - Devblog 4: Greenlight

Thanks, let me know if you need the Shader, it's very simple. I think the sweet spot is somewhere between fully modular and complete buildings. Something like Rust makes all buildings look too similar as most people got for the same square base design.

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Sunspear
Sunspear @ MedievalZ

Like I said, since everything is configurable you can choose what server you want to play on. Hardcore survival or casual PvE base building, it's both possible.

Reply Good karma+1 vote
Sunspear
Sunspear @ MedievalZ - Medieval Zombie Survival

Hi, sorry I just saw your message now. Basically there are different rules for your game and mine, since mine is multiplayer and yours is singleplayer only. You sure the CPU bottlenecks? Check the profiler to see what is using the most amount of resources. If you have further questions feel free to PM me, but make sure you provide some informations about your setup etc.

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Sunspear
Sunspear @ MedievalZ

It will be hard, banding together is a must (unless people choose to configure their servers in a way which makes it easy - you are free to do so)

There will be NPCs, however they are planned in later versions of the game. You will be able to hire them to protect your base.
Maybe even follow you, mount & blade style, however this needs testing (there is a reason why m&b campaign is single player only).
If there is a lot of interest in NPCs i might shuffle my internal roadmap around in order to implement them sooner.

There is a story, but it's low priority for now. Basically the world diverges from our timeline when the bubonic plague hits early medieval europe.
A mutation in the Yersinia Pestis strain causes the dead to rise in order to spread the plague even further. Some are immune, as in OTL, and band together to survive.

Thanks for the feedback,
Sunspear

Reply Good karma+1 vote
Sunspear
Sunspear @ UPDATE: Stellaris Giveaway

That's awesome, thanks paradox!

Reply Good karma+3 votes
Sunspear
Sunspear @ Fire & Stealth

It is being completely overhauled at the moment

Reply Good karma+1 vote
Sunspear
Sunspear @ Black ICE Mod

Someone mentioned to just doomstack naval units, does that only apply to CVs or to BBs, etc as well? Any tips for naval warfare in black ice? Thanks

Reply Good karma+1 vote
Sunspear
Sunspear @ Black ICE Mod

Fighting HQs worth it?

Reply Good karma+1 vote
Sunspear
Sunspear @ Fire & Stealth

You will be able to once the next round of alpha testing starts.

Reply Good karma+1 vote
Sunspear
Sunspear @ Early Alpha Released

Currently working on the next version which will hopefully soon be up for testing.

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Sunspear
Sunspear @ Fire & Stealth

Unfortunately I haven't been able make a version yet, since I don't own a Mac. But I will do my best in the future to create versions for PC, Mac and Linux. Until then I have to work with what I have, so bear with me.

Reply Good karma+2 votes
Sunspear
Sunspear @ Fire & Stealth

It's not dead. I've been working on and off on this project for over 5 years. I'm just taking a break from it to see which direction I'll be taking the game.

Reply Good karma+3 votes
Sunspear
Sunspear @ Primal Carnage Beta Launch & Pre-orders!

awesome, I would like a beta key as well (comment #200 I believe)

Reply Good karma+1 vote
Sunspear
Sunspear @ 06/2012 Update

Don't worry, that's just the easiest way for testing

Reply Good karma+2 votes
Sunspear
Sunspear @ Energy Sensor Test

Be prepared for a massive update very soon :)

Reply Good karma+3 votes
Sunspear
Sunspear @ Project Reality: Battlefield 2

Voted for MOTY, because tbh I can't think of any other outstanding mod I played this year.

Reply Good karma+2 votes
Sunspear
Sunspear @ Fire & Stealth

I'm aware of that, it's the working title. But thanks!

Reply Good karma+2 votes
Sunspear
Sunspear @ Deriva

Interesting, how do you plan to make Mark's Voxelform multiplayer?

Also if anyone wants to play around with voxel terrain check out Mark's demo: Cyclopsframework.org

Reply Good karma+2 votes
Sunspear
Sunspear @ Game becomes AAA or truly AAA when

You have a nice blog post about indie and not indie, very interesting.

Reply Good karma+1 vote
Sunspear
Sunspear @ Fire & Stealth

That's the plan : )

Reply Good karma+3 votes
Sunspear
Sunspear @ 2012 Mountain Climber

It's actually more platform jumping than climbing. Guess I imagined it to be realistic.

Reply Good karma+2 votes
Sunspear
Sunspear @ Dynamic Fire WIP

Tell me about it, I let an alpha tester on my server today without disabling it.
He set the whole map on fire.

Reply Good karma+1 vote
Sunspear
Sunspear @ Solution to piracy?

When I buy a game, I pay for the multiplayer mostly. Playing against humans is what makes the game worth my money. You need a legal key for that (unless on a cracked server which I won't play on).

Reply Good karma+2 votes
Sunspear
Sunspear @ Expecting a sequel of your favourite mod?

Battlefield Pirates please : )

Reply Good karma+2 votes
Sunspear
Sunspear @ AVittoz

Thanks for your comment mate, and good luck with your pirate game, it reminds me of BF: Pirates 2 which is one of my favorite mods of all time.

Reply Good karma+2 votes
Sunspear
Sunspear @ Your opinion is required

Thanks for your comment. That reference image would be great!
Yea I tried coda some time ago, but I want to go in a little bit different direction, by actually making the elements react and create new (unexpected) combinations with additional affect. That would require the player to think beyond his own and his enemies attack. He must anticipate the possible reactions of the subelements and the side-effects of them. At least thats how I want it to work, which can be subject to change at any time :)

Reply Good karma+1 vote
Sunspear
Sunspear @ Your opinion is required Part 2 : Subelements

I think you missed the "Steam" element on the chart^^
Magma would be possible, at first I wanted Fire and earth have 3 different combinations: F+E = Lava, F²+E = Magma, F+E²= Metal but the I decided that would be overkill^^

Reply Good karma+1 vote
Sunspear
Sunspear @ Your opinion is required Part 2 : Subelements

for the sake of balance I'll keep the relations like this for the start (like I said, gotta still do some testing).
Yea I agree, I was thinking the air speeds up the burning process which results into ash, but gas could be nice as well. Could work together with a possible poison side effect.

For a sec I thought about naming Fire+Lightning = imb4, so I get what you mean :D they both seem very offensive

Thanks for your contribution!

Reply Good karma+2 votes
Sunspear
Sunspear @ Your opinion is required Part 2 : Subelements

give it a sec and you understand what it is.

The black arrows represent relations(stronger/weaker).
Red lines combine 2 related elements into a subelement. Yellow lines combine 2 unrelated elements into a subelement.

Reply Good karma+1 vote
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