TL;DR
He has altered the armaments, pray he does not alter it further.
TL;DR
He has altered the armaments, pray he does not alter it further.
Does anybody know how widespread the use of Liberty-type MC80's were after the MC90 and Star Defenders were commissioned?
My EU knowledge is failing me here as I don't recall how often they were mentioned. I can't imagine they were ideal, given their origins as luxury liners, but old and still serviceable Liberty's were probably kept until they fell apart.
Ever wonder if Kuat engineers outsourced to Orks?
The amount of Dakka on that ship is... concerning.
Are Acclamators tougher than a wet tissue in this version? The changelog makes it sound like if anything they received a nerf.
I really love all the scale comparison shots you did with this one, it gives a good impression of how big this thing will be in-game.
I can't tell you how amusing I found this.
Well done!
Wow, I can't believe it's been SEVEN years since 4.0 was released.
I still remember downloading it for the first time back in high school and being amazed.
This mod started my love affair with the Mandalorian culture and made me dig FAR deeper into the books and EU than I ever had before.
I'm really looking forward to the new release! Hope it will be soon, and, as always Farseer, you do amazing work and it is GREATLY appreciated.
This is actually correct. In lore, many people, including Grand Moff Tarkin mentioned that the ISD's tactical design was quite flawed, but its sheer firepower and the intimidation factor more than made up for its shortcomings.
Compare with the Hapan Battle Dragons which were made to be a threat from any possible angle.
I now demand a spin-off fanfic detailing the adventures of a young Mando'ad and his friendly battlecruiser "Gunny".
In that case the long cooldown idea seems ideal.
It's been a while since I edited XMLs, but wouldn't it be possible to give them a modified proton torpedo projectile with a ridiculously long time between shots?
It wouldn't be a hard limit on them but it would ensure only one shot per life.
This is just food for thought, though. anything you decide works for me.
I am going to take a wild guess and say it has something to do with credits.
I don't have the GOG version but I have been getting tons of crashes on the Steam version as well.
It's to the point that I need to save before every battle because it will happen in about 1 in 3 of them.
First check that you can run the game without mods, if you can with no crashing then the mod was installed incorrectly.
I would wholeheartedly recommend using a mod launcher as it makes it all so much easier, a great one for Steam can be found here.
Navigate to your Steam folder and go into your EaW FoC files.
If you installed them in the default location it will be
C:/Program Files (x86)/Steam/SteamApps/common/Star Wars EmpireatWar/corruption
In this folder you should have a folder called "Mods", if you do not, create one.
Inside that Mods folder simply place this mod (it should be a folder called EAW-Re).
Now run the mod launcher, select EAW-Re and hit play mod. Hopefully that will work for you.
I've been enjoying playing the mod as Empire, finished a couple GC's and a few skirmishes, but it seems the Empire is a bit overpowered.
I played as the Rebellion on skirmish and had to turn the difficulty from hard to easy, and still lost.
Even their fighters seemed stronger, multiple times a single squadron of TIE Interceptors completely destroyed 2 to 3 squadrons of X-Wings.
Don't know if anyone has experienced this yet or not.
Aside from that, I've really been having fun with it so far. Breathed new life into the game for me. Keep up the great work!
Seeing things like this make me wonder for the 100th time what the base game would have looked like with an extra year or two of polish.
As usual, great work here!
Slightly off topic but this post just reminded me.
Do proton torpedoes still penetrate shields completely or has that been changed?
It always bugged me that this game even had that as a thing.
"Gelatinous space amoebas."
I'm dying. Thank you for that.
Glad to hear the Carrack is being given respect as well.
Heck, some outer rim systems had only one Carrack in orbit to guard them during the GCW.
They were no joke.
Never understood why no mod gives the Dreadnought a hanger, most of them had their cargo bays converted into hangars on the underside with one squadron of fighters.
Is this mostly a balance decision?
Didn't really have a good sense of scale as the ship is by itself here.
Still, I'm betting it will be loads of fun to mass produce these and swarm the enemy.
Truly stunning work there. That is definitely one of the prettiest ships I've seen in the mod so far.
So, gameplay terms, what are we looking at here?
Medium frigate armed with capital ship weapons?
Great to see new updates! Been tracking this mod for years now, you are doing a great job with it.
He has returned!!
Just as the prophecy foretold!
Good to have you back, Z.
The team's original website was on EverythingEAW if I recall correctly back when the mod was RaW/Imperial Assault 2.
I haven't checked there for any updates in quite some time but I feel pretty confident telling you that all new downloads will be posted here first.
Same here. Maybe it's a compatibility issue with either windows 7 or 64 bit OS's in general.
Anyone with XP 64 bit able to comment?
This has happened to me more times than I could count.
I started treating it like autosave simply doesnt exist in this mod and saving before every battle.
Saved me a lot of headaches.
Oh I wasn't talking about the Viscount if that's what you mean. I was referring to the Strident class and the Nebula.
You know it really is too bad we've never been shown an image of any of the Star Defender series in the EU, it's one thing that's always been missing from New Republic era mods for me.
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